Files
tbd-station-14/Content.Server/Singularity/EntitySystems/EmitterSystem.cs
Pieter-Jan Briers 103bc19508 Pow3r: stage 1 (#4208)
Co-authored-by: 20kdc <asdd2808@gmail.com>
2021-07-04 18:11:52 +02:00

39 lines
945 B
C#

using Content.Server.Power.EntitySystems;
using Content.Server.Singularity.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Singularity.EntitySystems
{
[UsedImplicitly]
public class EmitterSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EmitterComponent, PowerConsumerReceivedChanged>(ReceivedChanged);
}
private static void ReceivedChanged(
EntityUid uid,
EmitterComponent component,
PowerConsumerReceivedChanged args)
{
if (!component.IsOn)
{
return;
}
if (args.ReceivedPower < args.DrawRate)
{
component.PowerOff();
}
else
{
component.PowerOn();
}
}
}
}