90 lines
3.1 KiB
C#
90 lines
3.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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namespace Content.Server.NodeContainer.Nodes
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{
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/// <summary>
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/// Helper utilities for implementing <see cref="Node"/>.
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/// </summary>
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public static class NodeHelpers
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{
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public static IEnumerable<Node> GetNodesInTile(IComponentManager compMgr, IMapGrid grid, Vector2i coords)
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{
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foreach (var entityUid in grid.GetAnchoredEntities(coords))
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{
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if (!compMgr.TryGetComponent(entityUid, out NodeContainerComponent? container))
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continue;
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foreach (var node in container.Nodes.Values)
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{
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yield return node;
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}
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}
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}
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public static IEnumerable<(Direction dir, Node node)> GetCardinalNeighborNodes(
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IComponentManager compMgr,
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IMapGrid grid,
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Vector2i coords,
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bool includeSameTile = true)
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{
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foreach (var (dir, entityUid) in GetCardinalNeighborCells(grid, coords, includeSameTile))
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{
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if (!compMgr.TryGetComponent(entityUid, out NodeContainerComponent? container))
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continue;
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foreach (var node in container.Nodes.Values)
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{
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yield return (dir, node);
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}
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}
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}
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[SuppressMessage("ReSharper", "EnforceForeachStatementBraces")]
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public static IEnumerable<(Direction dir, EntityUid entity)> GetCardinalNeighborCells(
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IMapGrid grid,
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Vector2i coords,
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bool includeSameTile = true)
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{
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if (includeSameTile)
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{
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foreach (var uid in grid.GetAnchoredEntities(coords))
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yield return (Direction.Invalid, uid);
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}
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foreach (var uid in grid.GetAnchoredEntities(coords + (0, 1)))
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yield return (Direction.North, uid);
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foreach (var uid in grid.GetAnchoredEntities(coords + (0, -1)))
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yield return (Direction.South, uid);
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foreach (var uid in grid.GetAnchoredEntities(coords + (1, 0)))
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yield return (Direction.East, uid);
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foreach (var uid in grid.GetAnchoredEntities(coords + (-1, 0)))
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yield return (Direction.West, uid);
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}
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public static Vector2i TileOffsetForDir(Direction dir)
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{
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return dir switch
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{
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Direction.Invalid => (0, 0),
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Direction.South => (0, -1),
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Direction.SouthEast => (1, -1),
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Direction.East => (1, 0),
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Direction.NorthEast => (1, 1),
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Direction.North => (0, 1),
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Direction.NorthWest => (-1, 1),
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Direction.West => (-1, 0),
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Direction.SouthWest => (-1, -1),
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_ => throw new ArgumentOutOfRangeException(nameof(dir), dir, null)
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};
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}
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}
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}
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