27 lines
759 B
C#
27 lines
759 B
C#
using Content.Shared.Wires;
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using Robust.Client.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Client.Power
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{
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[DataDefinition]
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public sealed class CableVisualizer : AppearanceVisualizer
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{
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[DataField("base")]
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public string? StateBase;
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public override void OnChangeData(AppearanceComponent component)
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{
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base.OnChangeData(component);
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if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
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return;
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if (!component.TryGetData(WireVisVisuals.ConnectedMask, out WireVisDirFlags mask))
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mask = WireVisDirFlags.None;
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sprite.LayerSetState(0, $"{StateBase}{(int) mask}");
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}
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}
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}
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