90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
using System;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.Piping.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Physics;
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using Robust.Shared.Timing;
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namespace Content.Server.Atmos.Piping.EntitySystems
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{
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[UsedImplicitly]
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public class AtmosDeviceSystem : EntitySystem
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{
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[Dependency] private IGameTiming _gameTiming = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<AtmosDeviceComponent, ComponentInit>(OnDeviceInitialize);
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SubscribeLocalEvent<AtmosDeviceComponent, ComponentShutdown>(OnDeviceShutdown);
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SubscribeLocalEvent<AtmosDeviceComponent, EntParentChangedMessage>(OnDeviceParentChanged);
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SubscribeLocalEvent<AtmosDeviceComponent, AnchorStateChangedEvent>(OnDeviceAnchorChanged);
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}
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private bool CanJoinAtmosphere(AtmosDeviceComponent component)
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{
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return !component.RequireAnchored || !component.Owner.Transform.Anchored;
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}
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public void JoinAtmosphere(AtmosDeviceComponent component)
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{
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if (!CanJoinAtmosphere(component))
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return;
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// We try to add the device to a valid atmosphere.
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if (!_atmosphereSystem.AddAtmosDevice(component))
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return;
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component.LastProcess = _gameTiming.CurTime;
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RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceEnabledEvent(), false);
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}
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public void LeaveAtmosphere(AtmosDeviceComponent component)
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{
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if (!_atmosphereSystem.RemoveAtmosDevice(component))
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return;
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component.LastProcess = TimeSpan.Zero;
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RaiseLocalEvent(component.Owner.Uid, new AtmosDeviceDisabledEvent(), false);
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}
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public void RejoinAtmosphere(AtmosDeviceComponent component)
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{
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LeaveAtmosphere(component);
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JoinAtmosphere(component);
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}
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private void OnDeviceInitialize(EntityUid uid, AtmosDeviceComponent component, ComponentInit args)
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{
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JoinAtmosphere(component);
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}
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private void OnDeviceShutdown(EntityUid uid, AtmosDeviceComponent component, ComponentShutdown args)
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{
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LeaveAtmosphere(component);
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}
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private void OnDeviceAnchorChanged(EntityUid uid, AtmosDeviceComponent component, AnchorStateChangedEvent args)
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{
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// Do nothing if the component doesn't require being anchored to function.
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if (!component.RequireAnchored)
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return;
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if(component.Owner.Transform.Anchored)
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JoinAtmosphere(component);
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else
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LeaveAtmosphere(component);
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}
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private void OnDeviceParentChanged(EntityUid uid, AtmosDeviceComponent component, EntParentChangedMessage args)
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{
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RejoinAtmosphere(component);
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}
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}
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}
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