* Early commit * Early commit 2 * merging master broke my git * does anyone even read these * life is fleeting * it just works * this time passing integration tests * Remove hashset yaml serialization for now * You got a license for those nullables? * No examine, no context menu, part and mechanism parenting and visibility * Fix wrong brain sprite state * Removing layers was a mistake * just tear body system a new one and see if it still breathes * Remove redundant code * Add that comment back * Separate damage and body, component states, stomach rework * Add containers for body parts * Bring layers back pls * Fix parts magically changing color * Reimplement sprite layer visibility * Fix tests * Add leg test * Active legs is gone Crab rave * Merge fixes, rename DamageState to CurrentState * Remove IShowContextMenu and ICanExamine
40 lines
1006 B
C#
40 lines
1006 B
C#
#nullable enable
|
|
using Robust.Shared.Serialization;
|
|
using Robust.Shared.ViewVariables;
|
|
|
|
namespace Content.Shared.GameObjects.Components.Body.Behavior
|
|
{
|
|
public abstract class SharedLungBehaviorComponent : MechanismBehaviorComponent
|
|
{
|
|
public override string Name => "Lung";
|
|
|
|
[ViewVariables] public abstract float Temperature { get; }
|
|
|
|
[ViewVariables] public abstract float Volume { get; }
|
|
|
|
[ViewVariables] public LungStatus Status { get; set; }
|
|
|
|
[ViewVariables] public float CycleDelay { get; set; }
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(this, l => l.CycleDelay, "cycleDelay", 2);
|
|
}
|
|
|
|
public abstract void Inhale(float frameTime);
|
|
|
|
public abstract void Exhale(float frameTime);
|
|
|
|
public abstract void Gasp();
|
|
}
|
|
|
|
public enum LungStatus
|
|
{
|
|
None = 0,
|
|
Inhaling,
|
|
Exhaling
|
|
}
|
|
}
|