* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
20 lines
374 B
C#
20 lines
374 B
C#
using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components
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{
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public class SharedVaporComponent : Component
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{
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public override string Name => "Vapor";
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}
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[Serializable, NetSerializable]
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public enum VaporVisuals
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{
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Rotation,
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Color,
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State,
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}
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}
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