* Refactor stacks to use prototypes * Fix not assigned warning * Add names to stacks * Make machine baords and material constructions use the name as well * Remove defaulting stacks to prototype id * Fix tests Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
124 lines
3.4 KiB
C#
124 lines
3.4 KiB
C#
using System;
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using Content.Shared.Stacks;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Players;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.GameObjects.Components
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{
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public abstract class SharedStackComponent : Component
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private const string SerializationCache = "stack";
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public sealed override string Name => "Stack";
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public sealed override uint? NetID => ContentNetIDs.STACK;
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private int _count;
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private int _maxCount;
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[ViewVariables(VVAccess.ReadWrite)]
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public virtual int Count
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{
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get => _count;
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set
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{
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_count = value;
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if (_count <= 0)
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{
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Owner.Delete();
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}
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Dirty();
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}
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}
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[ViewVariables]
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public int MaxCount
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{
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get => _maxCount;
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private set
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{
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_maxCount = value;
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Dirty();
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}
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}
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[ViewVariables] public int AvailableSpace => MaxCount - Count;
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[ViewVariables] public string StackTypeId { get; private set; } = string.Empty;
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public StackPrototype StackType => _prototypeManager.Index<StackPrototype>(StackTypeId);
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public override void ExposeData(ObjectSerializer serializer)
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{
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serializer.DataFieldCached(ref _maxCount, "max", 50);
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serializer.DataFieldCached(ref _count, "count", MaxCount);
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if (serializer.Writing)
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{
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return;
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}
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if (serializer.TryGetCacheData(SerializationCache, out string stackType))
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{
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StackTypeId = stackType;
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return;
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}
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serializer.DataFieldCached(ref stackType, "stackType", string.Empty);
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if (!string.IsNullOrEmpty(stackType))
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{
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serializer.SetCacheData(SerializationCache, stackType);
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StackTypeId = stackType;
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}
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}
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protected override void Startup()
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{
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base.Startup();
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if (!_prototypeManager.HasIndex<StackPrototype>(StackTypeId))
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{
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Logger.Error($"No {nameof(StackPrototype)} found with id {StackTypeId}");
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}
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}
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public override ComponentState GetComponentState(ICommonSession player)
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{
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return new StackComponentState(Count, MaxCount);
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}
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public override void HandleComponentState(ComponentState curState, ComponentState nextState)
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{
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if (curState is not StackComponentState cast)
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{
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return;
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}
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Count = cast.Count;
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MaxCount = cast.MaxCount;
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}
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[Serializable, NetSerializable]
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private sealed class StackComponentState : ComponentState
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{
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public int Count { get; }
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public int MaxCount { get; }
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public StackComponentState(int count, int maxCount) : base(ContentNetIDs.STACK)
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{
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Count = count;
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MaxCount = maxCount;
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}
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}
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}
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}
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