Files
tbd-station-14/Content.Shared/GameObjects/Components/Projectiles/SharedProjectileComponent.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

45 lines
1.2 KiB
C#

using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Projectiles
{
public abstract class SharedProjectileComponent : Component, ICollideSpecial
{
private bool _ignoreShooter = true;
public override string Name => "Projectile";
public override uint? NetID => ContentNetIDs.PROJECTILE;
protected abstract EntityUid Shooter { get; }
public bool IgnoreShooter
{
get => _ignoreShooter;
set
{
_ignoreShooter = value;
Dirty();
}
}
[NetSerializable, Serializable]
protected class ProjectileComponentState : ComponentState
{
public ProjectileComponentState(uint netId, EntityUid shooter, bool ignoreShooter) : base(netId)
{
Shooter = shooter;
IgnoreShooter = ignoreShooter;
}
public EntityUid Shooter { get; }
public bool IgnoreShooter { get; }
}
public bool PreventCollide(IPhysBody collidedwith)
{
return IgnoreShooter && collidedwith.Entity.Uid == Shooter;
}
}
}