* Light now use visualizer * Added ghost actions * Add hotkey input for ghosts * no message * Testing blinking animation * Better animation * Better customization * No abuse * Reversed sln * No fun for ghosts * No fun for ghosts x2 * Cooldown for lights * Moved to component deps * This tollist is unnecessary * Enums to byte Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Some lights can ignore ghosts now Co-authored-by: Alex Evgrashin <evgrashin.adl@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
37 lines
853 B
C#
37 lines
853 B
C#
namespace Content.Shared.Actions
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{
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/// <summary>
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/// Every possible action. Corresponds to actionType in action prototypes.
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/// </summary>
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public enum ActionType : byte
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{
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Error,
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HumanScream,
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Disarm,
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GhostBoo,
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DebugInstant,
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DebugToggle,
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DebugTargetPoint,
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DebugTargetPointRepeat,
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DebugTargetEntity,
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DebugTargetEntityRepeat
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}
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/// <summary>
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/// Every possible item action. Corresponds to actionType in itemAction prototypes.
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/// </summary>
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public enum ItemActionType : byte
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{
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Error,
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ToggleInternals,
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ToggleLight,
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ToggleMagboots,
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DebugInstant,
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DebugToggle,
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DebugTargetPoint,
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DebugTargetPointRepeat,
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DebugTargetEntity,
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DebugTargetEntityRepeat
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}
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}
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