* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
30 lines
759 B
C#
30 lines
759 B
C#
using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Log;
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namespace Content.Client.GameObjects.Components.Singularity
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{
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[UsedImplicitly]
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public class ContainmentFieldComponent : Component
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{
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public override string Name => "Containment Field";
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private SpriteComponent _spriteComponent;
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public override void Initialize()
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{
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base.Initialize();
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if (!Owner.TryGetComponent(out _spriteComponent))
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{
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Logger.Error("Containmentfieldcomponent created without spritecomponent");
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}
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else
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{
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_spriteComponent.Directional = false;
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}
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}
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}
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}
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