145 lines
5.5 KiB
C#
145 lines
5.5 KiB
C#
using Content.Shared.GameObjects.Components.Disposal;
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using Robust.Client.Graphics;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Content.Shared.GameObjects.Components.Disposal.SharedDisposalUnitComponent;
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namespace Content.Client.GameObjects.Components.Disposal
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{
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/// <summary>
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/// Client-side UI used to control a <see cref="SharedDisposalUnitComponent"/>
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/// </summary>
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public class DisposalUnitWindow : SS14Window
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{
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private readonly Label _unitState;
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private readonly ProgressBar _pressureBar;
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private readonly Label _pressurePercentage;
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public readonly Button Engage;
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public readonly Button Eject;
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public readonly Button Power;
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public DisposalUnitWindow()
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{
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MinSize = SetSize = (300, 200);
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Contents.AddChild(new VBoxContainer
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{
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Children =
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{
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("State: ")},
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(_unitState = new Label {Text = Loc.GetString("Ready")})
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}
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},
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new Control {MinSize = (0, 10)},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Pressure:")},
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(_pressureBar = new ProgressBar
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{
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MinSize = (200, 20),
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HorizontalAlignment = HAlignment.Right,
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MinValue = 0,
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MaxValue = 1,
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Page = 0,
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Value = 0.5f,
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Children =
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{
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(_pressurePercentage = new Label())
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}
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})
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}
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},
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new Control {MinSize = (0, 10)},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Handle:")},
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(Engage = new Button
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{
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Text = Loc.GetString("Engage"),
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ToggleMode = true
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})
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}
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},
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new Control {MinSize = (0, 10)},
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new HBoxContainer
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{
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Children =
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{
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new Label {Text = Loc.GetString("Eject:")},
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(Eject = new Button {Text = Loc.GetString("Eject Contents")})
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}
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},
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new Control {MinSize = (0, 10)},
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new HBoxContainer
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{
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Children =
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{
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(Power = new CheckButton {Text = Loc.GetString("Power")}),
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}
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}
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}
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});
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}
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private void UpdatePressureBar(float pressure)
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{
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_pressureBar.Value = pressure;
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var normalized = pressure / _pressureBar.MaxValue;
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const float leftHue = 0.0f; // Red
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const float middleHue = 0.066f; // Orange
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const float rightHue = 0.33f; // Green
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const float saturation = 1.0f; // Uniform saturation
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const float value = 0.8f; // Uniform value / brightness
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const float alpha = 1.0f; // Uniform alpha
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// These should add up to 1.0 or your transition won't be smooth
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const float leftSideSize = 0.5f; // Fraction of _chargeBar lerped from leftHue to middleHue
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const float rightSideSize = 0.5f; // Fraction of _chargeBar lerped from middleHue to rightHue
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float finalHue;
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if (normalized <= leftSideSize)
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{
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normalized /= leftSideSize; // Adjust range to 0.0 to 1.0
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finalHue = MathHelper.Lerp(leftHue, middleHue, normalized);
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}
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else
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{
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normalized = (normalized - leftSideSize) / rightSideSize; // Adjust range to 0.0 to 1.0.
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finalHue = MathHelper.Lerp(middleHue, rightHue, normalized);
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}
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// Check if null first to avoid repeatedly creating this.
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_pressureBar.ForegroundStyleBoxOverride ??= new StyleBoxFlat();
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var foregroundStyleBoxOverride = (StyleBoxFlat) _pressureBar.ForegroundStyleBoxOverride;
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foregroundStyleBoxOverride.BackgroundColor =
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Color.FromHsv(new Vector4(finalHue, saturation, value, alpha));
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var percentage = pressure / _pressureBar.MaxValue * 100;
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_pressurePercentage.Text = $" {percentage:0}%";
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}
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public void UpdateState(DisposalUnitBoundUserInterfaceState state)
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{
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Title = state.UnitName;
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_unitState.Text = state.UnitState;
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UpdatePressureBar(state.Pressure);
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Power.Pressed = state.Powered;
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Engage.Pressed = state.Engaged;
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}
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}
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}
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