Files
tbd-station-14/Content.Server/Chat/Systems/ChatSystem.cs
2022-08-11 19:25:29 +10:00

565 lines
21 KiB
C#

using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Content.Server.Administration.Logs;
using Content.Server.Administration.Managers;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Ghost.Components;
using Content.Server.Mind.Components;
using Content.Server.Players;
using Content.Server.Popups;
using Content.Server.Radio.EntitySystems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.MobState;
using Content.Shared.ActionBlocker;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.IdentityManagement;
using Content.Shared.Inventory;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Configuration;
using Robust.Shared.Console;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Utility;
namespace Content.Server.Chat.Systems;
/// <summary>
/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
/// ChatSystem depends on ChatManager to actually send the messages.
/// </summary>
public sealed partial class ChatSystem : SharedChatSystem
{
[Dependency] private readonly IConfigurationManager _configurationManager = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
[Dependency] private readonly IAdminManager _adminManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly ListeningSystem _listener = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
private const int VoiceRange = 7; // how far voice goes in world units
private const int WhisperRange = 2; // how far whisper goes in world units
private const string DefaultAnnouncementSound = "/Audio/Announcements/announce.ogg";
private bool _loocEnabled = true;
private bool _deadLoocEnabled = false;
private readonly bool _adminLoocEnabled = true;
public override void Initialize()
{
InitializeRadio();
_configurationManager.OnValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged, true);
_configurationManager.OnValueChanged(CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged, true);
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
}
public override void Shutdown()
{
ShutdownRadio();
_configurationManager.UnsubValueChanged(CCVars.LoocEnabled, OnLoocEnabledChanged);
}
private void OnLoocEnabledChanged(bool val)
{
if (_loocEnabled == val) return;
_loocEnabled = val;
_chatManager.DispatchServerAnnouncement(
Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
}
private void OnDeadLoocEnabledChanged(bool val)
{
if (_deadLoocEnabled == val) return;
_deadLoocEnabled = val;
_chatManager.DispatchServerAnnouncement(
Loc.GetString(val ? "chat-manager-dead-looc-chat-enabled-message" : "chat-manager-dead-looc-chat-disabled-message"));
}
private void OnGameChange(GameRunLevelChangedEvent ev)
{
if (_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
return;
if (ev.New == GameRunLevel.InRound)
_configurationManager.SetCVar(CCVars.OocEnabled, false);
else if (ev.New == GameRunLevel.PostRound)
_configurationManager.SetCVar(CCVars.OocEnabled, true);
}
// ReSharper disable once InconsistentNaming
public void TrySendInGameICMessage(EntityUid source, string message, InGameICChatType desiredType, bool hideChat,
IConsoleShell? shell = null, IPlayerSession? player = null)
{
if (HasComp<GhostComponent>(source))
{
// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, hideChat, shell, player);
return;
}
// Sus
if (player?.AttachedEntity is { Valid: true } entity && source != entity)
{
return;
}
if (!CanSendInGame(message, shell, player))
return;
bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
message = SanitizeInGameICMessage(source, message, out var emoteStr, shouldCapitalize);
// Was there an emote in the message? If so, send it.
if (player != null && emoteStr != message && emoteStr != null)
{
SendEntityEmote(source, emoteStr, hideChat);
}
// This can happen if the entire string is sanitized out.
if (string.IsNullOrEmpty(message))
return;
// Otherwise, send whatever type.
switch (desiredType)
{
case InGameICChatType.Speak:
SendEntitySpeak(source, message, hideChat);
break;
case InGameICChatType.Whisper:
SendEntityWhisper(source, message, hideChat);
break;
case InGameICChatType.Emote:
SendEntityEmote(source, message, hideChat);
break;
}
}
public void TrySendInGameOOCMessage(EntityUid source, string message, InGameOOCChatType type, bool hideChat,
IConsoleShell? shell = null, IPlayerSession? player = null)
{
if (!CanSendInGame(message, shell, player))
return;
// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
// in-game IC messages.
if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
return;
message = SanitizeInGameOOCMessage(message);
var sendType = type;
// If dead player LOOC is disabled, unless you are an aghost, send dead messages to dead chat
if (!_adminManager.IsAdmin(player) && !_deadLoocEnabled &&
(HasComp<GhostComponent>(source) || _mobStateSystem.IsDead(source)))
sendType = InGameOOCChatType.Dead;
switch (sendType)
{
case InGameOOCChatType.Dead:
SendDeadChat(source, player, message, hideChat);
break;
case InGameOOCChatType.Looc:
SendLOOC(source, player, message, hideChat);
break;
}
}
#region Announcements
/// <summary>
/// Dispatches an announcement to all.
/// </summary>
/// <param name="message">The contents of the message</param>
/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
/// <param name="playSound">Play the announcement sound</param>
/// <param name="colorOverride">Optional color for the announcement message</param>
public void DispatchGlobalAnnouncement(string message, string sender = "Central Command",
bool playSound = true, SoundSpecifier? announcementSound = null, Color? colorOverride = null)
{
var messageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
_chatManager.ChatMessageToAll(ChatChannel.Radio, message, messageWrap, colorOverride);
if (playSound)
{
SoundSystem.Play(announcementSound?.GetSound() ?? DefaultAnnouncementSound, Filter.Broadcast(), AudioParams.Default.WithVolume(-2f));
}
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Global station announcement from {sender}: {message}");
}
/// <summary>
/// Dispatches an announcement on a specific station
/// </summary>
/// <param name="source">The entity making the announcement (used to determine the station)</param>
/// <param name="message">The contents of the message</param>
/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
/// <param name="playDefaultSound">Play the announcement sound</param>
/// <param name="colorOverride">Optional color for the announcement message</param>
public void DispatchStationAnnouncement(EntityUid source, string message, string sender = "Central Command",
bool playDefaultSound = true, SoundSpecifier? announcementSound = null, Color? colorOverride = null)
{
var messageWrap = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender));
var station = _stationSystem.GetOwningStation(source);
if (station == null)
{
// you can't make a station announcement without a station
return;
}
if (!EntityManager.TryGetComponent<StationDataComponent>(station, out var stationDataComp)) return;
var filter = _stationSystem.GetInStation(stationDataComp);
_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, messageWrap, source, false, colorOverride);
if (playDefaultSound)
{
SoundSystem.Play(announcementSound?.GetSound() ?? DefaultAnnouncementSound, filter, AudioParams.Default.WithVolume(-2f));
}
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement on {station} from {sender}: {message}");
}
#endregion
#region Private API
private void SendEntitySpeak(EntityUid source, string originalMessage, bool hideChat = false)
{
if (!_actionBlocker.CanSpeak(source))
return;
var (message, channel) = GetRadioPrefix(source, originalMessage);
if (channel != null)
{
_listener.PingListeners(source, message, channel);
SendEntityWhisper(source, message, hideChat);
return;
}
message = TransformSpeech(source, message);
if (message.Length == 0)
return;
var messageWrap = Loc.GetString("chat-manager-entity-say-wrap-message",
("entityName", Name(source)));
SendInVoiceRange(ChatChannel.Local, message, messageWrap, source, hideChat);
_listener.PingListeners(source, message, null);
var ev = new EntitySpokeEvent(message);
RaiseLocalEvent(source, ev);
// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
if (!TryComp(source, out ActorComponent? mind))
return;
if (originalMessage == message)
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {originalMessage}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
}
private void SendEntityWhisper(EntityUid source, string originalMessage, bool hideChat = false)
{
if (!_actionBlocker.CanSpeak(source))
return;
var message = TransformSpeech(source, originalMessage);
if (message.Length == 0)
return;
var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
var transformSource = Transform(source);
var sourceCoords = transformSource.Coordinates;
var messageWrap = Loc.GetString("chat-manager-entity-whisper-wrap-message",
("entityName", Name(source)));
var xforms = GetEntityQuery<TransformComponent>();
var ghosts = GetEntityQuery<GhostComponent>();
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
// Whisper needs these special calculations, since it can obfuscate the message.
foreach (var session in sessions)
{
if (session.AttachedEntity is not { Valid: true } playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (sourceCoords.InRange(EntityManager, transformEntity.Coordinates, WhisperRange) ||
ghosts.HasComponent(playerEntity))
{
_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, messageWrap, source, hideChat, session.ConnectedClient);
}
else
{
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, messageWrap, source, hideChat,
session.ConnectedClient);
}
}
var ev = new EntitySpokeEvent(message);
RaiseLocalEvent(source, ev, false);
if (originalMessage == message)
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
}
private void SendEntityEmote(EntityUid source, string action, bool hideChat)
{
if (!_actionBlocker.CanEmote(source)) return;
// Emotes use Identity.Name, since it doesn't actually involve your voice at all.
var messageWrap = Loc.GetString("chat-manager-entity-me-wrap-message",
("entityName", Identity.Name(source, EntityManager)));
SendInVoiceRange(ChatChannel.Emotes, action, messageWrap, source, hideChat);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
}
// ReSharper disable once InconsistentNaming
private void SendLOOC(EntityUid source, IPlayerSession player, string message, bool hideChat)
{
if (_adminManager.IsAdmin(player))
{
if (!_adminLoocEnabled) return;
}
else if (!_loocEnabled) return;
var messageWrap = Loc.GetString("chat-manager-entity-looc-wrap-message",
("entityName", Identity.Name(source, EntityManager)));
SendInVoiceRange(ChatChannel.LOOC, message, messageWrap, source, hideChat);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
}
private void SendDeadChat(EntityUid source, IPlayerSession player, string message, bool hideChat)
{
var clients = GetDeadChatClients();
var playerName = Name(source);
string messageWrap;
if (_adminManager.IsAdmin(player))
{
messageWrap = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.ConnectedClient.UserName));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
}
else
{
messageWrap = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (playerName)));
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
}
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, messageWrap, source, hideChat, clients.ToList());
}
#endregion
#region Utility
/// <summary>
/// Sends a chat message to the given players in range of the source entity.
/// </summary>
private void SendInVoiceRange(ChatChannel channel, string message, string messageWrap, EntityUid source, bool hideChat)
{
var sessions = new List<ICommonSession>();
ClientDistanceToList(source, VoiceRange, sessions);
_chatManager.ChatMessageToMany(channel, message, messageWrap, source, hideChat, sessions.Select(s => s.ConnectedClient).ToList());
}
/// <summary>
/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
/// </summary>
private bool CanSendInGame(string message, IConsoleShell? shell = null, IPlayerSession? player = null)
{
// Non-players don't have to worry about these restrictions.
if (player == null)
return true;
var mindComponent = player.ContentData()?.Mind;
if (mindComponent == null)
{
shell?.WriteError("You don't have a mind!");
return false;
}
if (player.AttachedEntity is not { Valid: true } _)
{
shell?.WriteError("You don't have an entity!");
return false;
}
return !_chatManager.MessageCharacterLimit(player, message);
}
// ReSharper disable once InconsistentNaming
private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true)
{
var newMessage = message.Trim();
if (capitalize)
newMessage = SanitizeMessageCapital(source, newMessage);
newMessage = FormattedMessage.EscapeText(newMessage);
_sanitizer.TrySanitizeOutSmilies(newMessage, source, out newMessage, out emoteStr);
return newMessage;
}
private string SanitizeInGameOOCMessage(string message)
{
var newMessage = message.Trim();
newMessage = FormattedMessage.EscapeText(newMessage);
return newMessage;
}
public string TransformSpeech(EntityUid sender, string message)
{
var ev = new TransformSpeechEvent(sender, message);
RaiseLocalEvent(ev);
return ev.Message;
}
private IEnumerable<INetChannel> GetDeadChatClients()
{
return Filter.Empty()
.AddWhereAttachedEntity(HasComp<GhostComponent>)
.Recipients
.Union(_adminManager.ActiveAdmins)
.Select(p => p.ConnectedClient);
}
private string SanitizeMessageCapital(EntityUid source, string message)
{
// Capitalize first letter
message = message[0].ToString().ToUpper() + message.Remove(0, 1);
return message;
}
private void ClientDistanceToList(EntityUid source, int voiceRange, List<ICommonSession> playerSessions)
{
var ghosts = GetEntityQuery<GhostComponent>();
var xforms = GetEntityQuery<TransformComponent>();
var transformSource = xforms.GetComponent(source);
var sourceMapId = transformSource.MapID;
var sourceCoords = transformSource.Coordinates;
foreach (var player in _playerManager.Sessions)
{
if (player.AttachedEntity is not {Valid: true} playerEntity)
continue;
var transformEntity = xforms.GetComponent(playerEntity);
if (transformEntity.MapID != sourceMapId ||
!ghosts.HasComponent(playerEntity) &&
!sourceCoords.InRange(EntityManager, transformEntity.Coordinates, voiceRange))
continue;
playerSessions.Add(player);
}
}
private string ObfuscateMessageReadability(string message, float chance)
{
var modifiedMessage = new StringBuilder(message);
for (var i = 0; i < message.Length; i++)
{
if (char.IsWhiteSpace((modifiedMessage[i])))
{
continue;
}
if (_random.Prob(1 - chance))
{
modifiedMessage[i] = '~';
}
}
return modifiedMessage.ToString();
}
#endregion
}
/// <summary>
/// Raised broadcast in order to transform speech.
/// </summary>
public sealed class TransformSpeechEvent : EntityEventArgs
{
public EntityUid Sender;
public string Message;
public TransformSpeechEvent(EntityUid sender, string message)
{
Sender = sender;
Message = message;
}
}
/// <summary>
/// Raised on an entity when it speaks, either through 'say' or 'whisper'.
/// </summary>
public sealed class EntitySpokeEvent : EntityEventArgs
{
public string Message;
public EntitySpokeEvent(string message)
{
Message = message;
}
}
/// <summary>
/// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
/// </summary>
// ReSharper disable once InconsistentNaming
public enum InGameICChatType : byte
{
Speak,
Emote,
Whisper
}
/// <summary>
/// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
/// </summary>
public enum InGameOOCChatType : byte
{
Looc,
Dead
}