Files
tbd-station-14/Content.Server/Construction/Components/ConstructionComponent.cs
2021-11-01 17:07:30 +01:00

48 lines
1.4 KiB
C#

using System.Collections.Generic;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
using Robust.Shared.ViewVariables;
namespace Content.Server.Construction.Components
{
[RegisterComponent, Friend(typeof(ConstructionSystem))]
public class ConstructionComponent : Component
{
public override string Name => "Construction";
[DataField("graph", required:true)]
public string Graph { get; set; } = string.Empty;
[DataField("node", required:true)]
public string Node { get; set; } = default!;
[DataField("edge")]
public int? EdgeIndex { get; set; } = null;
[DataField("step")]
public int StepIndex { get; set; } = 0;
[DataField("containers")]
public HashSet<string> Containers { get; set; } = new();
[DataField("defaultTarget")]
public string? TargetNode { get; set; } = null;
[ViewVariables]
public int? TargetEdgeIndex { get; set; } = null;
[ViewVariables]
public Queue<string>? NodePathfinding { get; set; } = null;
[DataField("deconstructionTarget")]
public string? DeconstructionNode { get; set; } = "start";
[ViewVariables]
public bool WaitingDoAfter { get; set; } = false;
[ViewVariables]
public readonly Queue<object> InteractionQueue = new();
}
}