* Add Stack Visualizer * Add cigarette pack resources Adds transparent layers for visualizing cigarettes * Add Bag Open/Close Visualizer So storage opened in inventory can have different icons when opened or closed. * Create a component that only enumerates single item Used for creating stuff like matchbox, or cigarettes. As a bonus. It will only update stack visualizer for that particullar item. * Refactoring stuff * Fix other usage of stack in Resources * Add docs * Apply suggestions from code review Apply metalgearsloth suggestions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Applied suggestions from metalgearsloth * Changed SingleItemStorageComponent to StorageCounterComponent Difference. New component doesn't spawn items, merely counts them. * Refactored StackVisualizer * Fix breakage with master * Update Resources/Prototypes/Entities/Objects/Consumable/fancy.yml Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update with MGS suggestions Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
#nullable enable
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using Content.Client.UserInterface.Stylesheets;
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using Content.Client.Utility;
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using Content.Shared.GameObjects.Components;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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using Robust.Shared.Timing;
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using Robust.Shared.ViewVariables;
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namespace Content.Client.GameObjects.Components
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedStackComponent))]
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public class StackComponent : SharedStackComponent, IItemStatus
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{
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[ViewVariables(VVAccess.ReadWrite)] private bool _uiUpdateNeeded;
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[ComponentDependency] private readonly AppearanceComponent? _appearanceComponent = default!;
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public Control MakeControl() => new StatusControl(this);
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public override int Count
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{
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get => base.Count;
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set
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{
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var valueChanged = value != Count;
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base.Count = value;
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if (valueChanged)
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{
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_appearanceComponent?.SetData(StackVisuals.Actual, Count);
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}
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_uiUpdateNeeded = true;
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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if (!Owner.Deleted)
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{
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_appearanceComponent?.SetData(StackVisuals.MaxCount, MaxCount);
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_appearanceComponent?.SetData(StackVisuals.Hide, false);
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}
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}
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private sealed class StatusControl : Control
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{
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private readonly StackComponent _parent;
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private readonly RichTextLabel _label;
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public StatusControl(StackComponent parent)
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{
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_parent = parent;
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_label = new RichTextLabel {StyleClasses = {StyleNano.StyleClassItemStatus}};
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AddChild(_label);
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parent._uiUpdateNeeded = true;
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}
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protected override void Update(FrameEventArgs args)
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{
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base.Update(args);
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if (!_parent._uiUpdateNeeded)
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{
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return;
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}
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_parent._uiUpdateNeeded = false;
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_label.SetMarkup(Loc.GetString("Count: [color=white]{0}[/color]", _parent.Count));
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}
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}
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}
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} |