* Hardsuits and softsuits count as having shoes for step triggers * Add softsuit tag prototype * Change to suitEVA tag * Get rid of softsuit tag, found suitEVA tag * Full pass of ShoesRequiredStepTriggerImmune * Adds check to outerClothing for ShoesRequiredStepTriggerImmune * return * fuck Dionas * Convert to comp, space dragons immune as well * Merge conflict * Merge conflict * fix leftover tags * empty spaces * turns out the dragon didn't need it * minor optimization * Add access for system, add comp to baseShoes, check slotflags for every slot besides pockets * fix * fuck it we ball --------- Co-authored-by: Plykiya <plykiya@protonmail.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
11 lines
374 B
C#
11 lines
374 B
C#
using Content.Shared.Inventory;
|
|
using Robust.Shared.GameStates;
|
|
|
|
namespace Content.Shared.StepTrigger.Components;
|
|
|
|
/// <summary>
|
|
/// This is used for marking step trigger events that require the user to wear shoes, such as for glass shards.
|
|
/// </summary>
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class ClothingRequiredStepTriggerComponent : Component;
|