26 lines
932 B
C#
26 lines
932 B
C#
using Content.Shared.Tabletop;
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using Robust.Client.GameObjects;
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namespace Content.Client.Tabletop.Visualizers;
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public sealed class TabletopItemVisualizerSystem : VisualizerSystem<TabletopItemVisualizerComponent>
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{
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protected override void OnAppearanceChange(EntityUid uid, TabletopItemVisualizerComponent comp, ref AppearanceChangeEvent args)
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{
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if (args.Sprite == null)
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return;
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// TODO: maybe this can work more nicely, by maybe only having to set the item to "being dragged", and have
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// the appearance handle the rest
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if (AppearanceSystem.TryGetData<Vector2>(uid, TabletopItemVisuals.Scale, out var scale, args.Component))
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{
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args.Sprite.Scale = scale;
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}
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if (AppearanceSystem.TryGetData<int>(uid, TabletopItemVisuals.DrawDepth, out var drawDepth, args.Component))
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{
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args.Sprite.DrawDepth = drawDepth;
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}
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}
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}
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