Files
tbd-station-14/Content.Server/GameObjects/Components/Power/ApcNetComponents/PowerProviderComponent.cs
2020-09-20 17:29:11 +02:00

134 lines
4.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Robust.Server.Interfaces.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Power.ApcNetComponents
{
/// <summary>
/// Relays <see cref="PowerReceiverComponent"/>s in an area to a <see cref="IApcNet"/> so they can receive power.
/// </summary>
public interface IPowerProvider
{
void AddReceiver(PowerReceiverComponent receiver);
void RemoveReceiver(PowerReceiverComponent receiver);
}
[RegisterComponent]
public class PowerProviderComponent : BaseApcNetComponent, IPowerProvider
{
[Dependency] private readonly IServerEntityManager _serverEntityManager;
public override string Name => "PowerProvider";
/// <summary>
/// The max distance this can transmit power to <see cref="PowerReceiverComponent"/>s from.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public int PowerTransferRange { get => _powerTransferRange; set => SetPowerTransferRange(value); }
private int _powerTransferRange;
[ViewVariables]
public IReadOnlyList<PowerReceiverComponent> LinkedReceivers => _linkedReceivers;
private List<PowerReceiverComponent> _linkedReceivers = new List<PowerReceiverComponent>();
/// <summary>
/// If <see cref="PowerReceiverComponent"/>s should consider connecting to this.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
public bool Connectable { get; private set; } = true;
public static readonly IPowerProvider NullProvider = new NullPowerProvider();
public void AddReceiver(PowerReceiverComponent receiver)
{
_linkedReceivers.Add(receiver);
Net.UpdatePowerProviderReceivers(this);
}
public void RemoveReceiver(PowerReceiverComponent receiver)
{
_linkedReceivers.Remove(receiver);
Net.UpdatePowerProviderReceivers(this);
}
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _powerTransferRange, "powerTransferRange", 3);
}
protected override void Startup()
{
base.Startup();
foreach (var receiver in FindAvailableReceivers())
{
receiver.Provider = this;
}
}
public override void OnRemove()
{
Connectable = false;
var receivers = _linkedReceivers.ToArray();
foreach (var receiver in receivers)
{
receiver.ClearProvider();
}
_linkedReceivers = new List<PowerReceiverComponent>();
Net.UpdatePowerProviderReceivers(this);
foreach (var receiver in receivers)
{
receiver.TryFindAndSetProvider();
}
base.OnRemove();
}
private List<PowerReceiverComponent> FindAvailableReceivers()
{
var nearbyEntities = _serverEntityManager
.GetEntitiesInRange(Owner, PowerTransferRange);
return nearbyEntities.Select(entity => entity.TryGetComponent<PowerReceiverComponent>(out var receiver) ? receiver : null)
.Where(receiver => receiver != null)
.Where(receiver => receiver.Connectable)
.Where(receiver => receiver.NeedsProvider)
.Where(receiver => receiver.Owner.Transform.Coordinates.TryDistance(_serverEntityManager, Owner.Transform.Coordinates, out var distance) && distance < Math.Min(PowerTransferRange, receiver.PowerReceptionRange))
.ToList();
}
protected override void AddSelfToNet(IApcNet apcNet)
{
apcNet.AddPowerProvider(this);
}
protected override void RemoveSelfFromNet(IApcNet apcNet)
{
apcNet.RemovePowerProvider(this);
}
private void SetPowerTransferRange(int newPowerTransferRange)
{
foreach (var receiver in _linkedReceivers)
{
receiver.ClearProvider();
}
_powerTransferRange = newPowerTransferRange;
_linkedReceivers = FindAvailableReceivers();
Net.UpdatePowerProviderReceivers(this);
}
private class NullPowerProvider : IPowerProvider
{
public void AddReceiver(PowerReceiverComponent receiver) { }
public void RemoveReceiver(PowerReceiverComponent receiver) { }
}
}
}