Files
tbd-station-14/Content.Server/Mining/Components/PickaxeComponent.cs
Chris V 94a0bc92b7 Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00

39 lines
1.3 KiB
C#

using System.Threading;
using Content.Shared.Damage;
using Content.Shared.Sound;
namespace Content.Server.Mining.Components
{
/// <summary>
/// When interacting with an <see cref="MineableComponent"/> allows it to spawn entities.
/// </summary>
[RegisterComponent]
public sealed class PickaxeComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
[DataField("sound")]
public SoundSpecifier MiningSound { get; set; } = new SoundPathSpecifier("/Audio/Items/Mining/pickaxe.ogg");
[ViewVariables(VVAccess.ReadWrite)]
[DataField("timeMultiplier")]
public float MiningTimeMultiplier { get; set; } = 1f;
/// <summary>
/// What damage should be given to objects when
/// mined using a pickaxe?
/// </summary>
[DataField("damage", required: true)]
public DamageSpecifier Damage { get; set; } = default!;
/// <summary>
/// How many entities can this pickaxe mine at once?
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("maxEntities")]
public int MaxMiningEntities = 1;
[ViewVariables]
public readonly Dictionary<EntityUid, CancellationTokenSource> MiningEntities = new();
}
}