* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
53 lines
1.4 KiB
C#
53 lines
1.4 KiB
C#
using Content.Shared.GameObjects.Components;
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using JetBrains.Annotations;
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using Robust.Client.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Client.ParticleAccelerator
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{
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public class ParticleAcceleratorBoundUserInterface : BoundUserInterface
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{
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private ParticleAcceleratorControlMenu _menu;
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public ParticleAcceleratorBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_menu = new ParticleAcceleratorControlMenu(this);
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_menu.OnClose += Close;
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_menu.OpenCentered();
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}
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public void SendEnableMessage(bool enable)
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{
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SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
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}
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public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
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{
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SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
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}
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public void SendScanPartsMessage()
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{
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SendMessage(new ParticleAcceleratorRescanPartsMessage());
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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_menu.DataUpdate((ParticleAcceleratorUIState) state);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_menu.Close();
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}
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}
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}
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