Files
tbd-station-14/Content.Client/UserInterface/ParticleAccelerator/ParticleAcceleratorBoundUserInterface.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

53 lines
1.4 KiB
C#

using Content.Shared.GameObjects.Components;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
namespace Content.Client.ParticleAccelerator
{
public class ParticleAcceleratorBoundUserInterface : BoundUserInterface
{
private ParticleAcceleratorControlMenu _menu;
public ParticleAcceleratorBoundUserInterface([NotNull] ClientUserInterfaceComponent owner, [NotNull] object uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_menu = new ParticleAcceleratorControlMenu(this);
_menu.OnClose += Close;
_menu.OpenCentered();
}
public void SendEnableMessage(bool enable)
{
SendMessage(new ParticleAcceleratorSetEnableMessage(enable));
}
public void SendPowerStateMessage(ParticleAcceleratorPowerState state)
{
SendMessage(new ParticleAcceleratorSetPowerStateMessage(state));
}
public void SendScanPartsMessage()
{
SendMessage(new ParticleAcceleratorRescanPartsMessage());
}
protected override void UpdateState(BoundUserInterfaceState state)
{
_menu.DataUpdate((ParticleAcceleratorUIState) state);
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
_menu.Close();
}
}
}