* Pulling rework Fixing up the FOUR systems managing pulling, all the shitcode, and also making it nicer ingame. * More pulling cleanup * stats * More cleanup * First draft * More pulling * weh * Fix puller * Pulling working * Fix merge * Dunked * Self-merge time
14 lines
404 B
C#
14 lines
404 B
C#
using Robust.Shared.Physics.Components;
|
|
|
|
namespace Content.Shared.Movement.Pulling.Events;
|
|
|
|
/// <summary>
|
|
/// Raised directed on puller and pullable to determine if it can be pulled.
|
|
/// </summary>
|
|
public sealed class PullAttemptEvent : PullMessage
|
|
{
|
|
public PullAttemptEvent(EntityUid pullerUid, EntityUid pullableUid) : base(pullerUid, pullableUid) { }
|
|
|
|
public bool Cancelled { get; set; }
|
|
}
|