96 lines
3.9 KiB
C#
96 lines
3.9 KiB
C#
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using Content.Shared.NPC.Components;
|
|
using Content.Server.NPC.Pathfinding;
|
|
using Content.Shared.Chemistry.Components.SolutionManager;
|
|
using Content.Shared.Damage;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Silicons.Bots;
|
|
using Content.Shared.Emag.Components;
|
|
|
|
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Specific;
|
|
|
|
public sealed partial class PickNearbyInjectableOperator : HTNOperator
|
|
{
|
|
[Dependency] private readonly IEntityManager _entManager = default!;
|
|
private EntityLookupSystem _lookup = default!;
|
|
private MedibotSystem _medibot = default!;
|
|
private PathfindingSystem _pathfinding = default!;
|
|
|
|
[DataField("rangeKey")] public string RangeKey = NPCBlackboard.MedibotInjectRange;
|
|
|
|
/// <summary>
|
|
/// Target entity to inject
|
|
/// </summary>
|
|
[DataField("targetKey", required: true)]
|
|
public string TargetKey = string.Empty;
|
|
|
|
/// <summary>
|
|
/// Target entitycoordinates to move to.
|
|
/// </summary>
|
|
[DataField("targetMoveKey", required: true)]
|
|
public string TargetMoveKey = string.Empty;
|
|
|
|
public override void Initialize(IEntitySystemManager sysManager)
|
|
{
|
|
base.Initialize(sysManager);
|
|
_lookup = sysManager.GetEntitySystem<EntityLookupSystem>();
|
|
_medibot = sysManager.GetEntitySystem<MedibotSystem>();
|
|
_pathfinding = sysManager.GetEntitySystem<PathfindingSystem>();
|
|
}
|
|
|
|
public override async Task<(bool Valid, Dictionary<string, object>? Effects)> Plan(NPCBlackboard blackboard,
|
|
CancellationToken cancelToken)
|
|
{
|
|
var owner = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
|
|
|
|
if (!blackboard.TryGetValue<float>(RangeKey, out var range, _entManager))
|
|
return (false, null);
|
|
|
|
if (!_entManager.TryGetComponent<MedibotComponent>(owner, out var medibot))
|
|
return (false, null);
|
|
|
|
var damageQuery = _entManager.GetEntityQuery<DamageableComponent>();
|
|
var injectQuery = _entManager.GetEntityQuery<InjectableSolutionComponent>();
|
|
var recentlyInjected = _entManager.GetEntityQuery<NPCRecentlyInjectedComponent>();
|
|
var mobState = _entManager.GetEntityQuery<MobStateComponent>();
|
|
var emaggedQuery = _entManager.GetEntityQuery<EmaggedComponent>();
|
|
|
|
foreach (var entity in _lookup.GetEntitiesInRange(owner, range))
|
|
{
|
|
if (mobState.TryGetComponent(entity, out var state) &&
|
|
injectQuery.HasComponent(entity) &&
|
|
damageQuery.TryGetComponent(entity, out var damage) &&
|
|
!recentlyInjected.HasComponent(entity))
|
|
{
|
|
// no treating dead bodies
|
|
if (!_medibot.TryGetTreatment(medibot, state.CurrentState, out var treatment))
|
|
continue;
|
|
|
|
// Only go towards a target if the bot can actually help them or if the medibot is emagged
|
|
// note: this and the actual injecting don't check for specific damage types so for example,
|
|
// radiation damage will trigger injection but the tricordrazine won't heal it.
|
|
if (!emaggedQuery.HasComponent(entity) && !treatment.IsValid(damage.TotalDamage))
|
|
continue;
|
|
|
|
//Needed to make sure it doesn't sometimes stop right outside it's interaction range
|
|
var pathRange = SharedInteractionSystem.InteractionRange - 1f;
|
|
var path = await _pathfinding.GetPath(owner, entity, pathRange, cancelToken);
|
|
|
|
if (path.Result == PathResult.NoPath)
|
|
continue;
|
|
|
|
return (true, new Dictionary<string, object>()
|
|
{
|
|
{TargetKey, entity},
|
|
{TargetMoveKey, _entManager.GetComponent<TransformComponent>(entity).Coordinates},
|
|
{NPCBlackboard.PathfindKey, path},
|
|
});
|
|
}
|
|
}
|
|
|
|
return (false, null);
|
|
}
|
|
}
|