42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Content.Server.Chat.Systems;
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namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators;
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public sealed partial class SayKeyOperator : HTNOperator
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{
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[Dependency] private readonly IEntityManager _entManager = default!;
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private ChatSystem _chat = default!;
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[DataField(required: true)]
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public string Key = string.Empty;
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/// <summary>
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/// Whether to hide message from chat window and logs.
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/// </summary>
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[DataField]
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public bool Hidden;
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public override void Initialize(IEntitySystemManager sysManager)
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{
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base.Initialize(sysManager);
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_chat = sysManager.GetEntitySystem<ChatSystem>();
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}
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public override HTNOperatorStatus Update(NPCBlackboard blackboard, float frameTime)
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{
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if (!blackboard.TryGetValue<object>(Key, out var value, _entManager))
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return HTNOperatorStatus.Failed;
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var @string = value.ToString();
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if (@string is not { })
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return HTNOperatorStatus.Failed;
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var speaker = blackboard.GetValue<EntityUid>(NPCBlackboard.Owner);
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_chat.TrySendInGameICMessage(speaker, @string, InGameICChatType.Speak, hideChat: Hidden, hideLog: Hidden);
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return base.Update(blackboard, frameTime);
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}
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}
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