* Split ReplacementAccentPrototype and ReplacementAccentComponent * Fixes * Fixes * inheritdoc
998 lines
40 KiB
C#
998 lines
40 KiB
C#
using System.Globalization;
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using System.Linq;
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using System.Text;
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Managers;
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using Content.Server.Chat.Managers;
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using Content.Server.GameTicking;
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using Content.Server.Players.RateLimiting;
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using Content.Server.Speech.Prototypes;
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using Content.Server.Speech.EntitySystems;
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using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Players;
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using Content.Shared.Players.RateLimiting;
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using Content.Shared.Radio;
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using Content.Shared.Whitelist;
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using Robust.Server.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Configuration;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Replays;
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using Robust.Shared.Utility;
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namespace Content.Server.Chat.Systems;
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// TODO refactor whatever active warzone this class and chatmanager have become
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/// <summary>
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/// ChatSystem is responsible for in-simulation chat handling, such as whispering, speaking, emoting, etc.
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/// ChatSystem depends on ChatManager to actually send the messages.
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/// </summary>
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public sealed partial class ChatSystem : SharedChatSystem
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{
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[Dependency] private readonly IReplayRecordingManager _replay = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IChatSanitizationManager _sanitizer = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly StationSystem _stationSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly ReplacementAccentSystem _wordreplacement = default!;
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[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
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[Dependency] private readonly ExamineSystemShared _examineSystem = default!;
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public const int VoiceRange = 10; // how far voice goes in world units
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public const int WhisperClearRange = 2; // how far whisper goes while still being understandable, in world units
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public const int WhisperMuffledRange = 5; // how far whisper goes at all, in world units
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public const string DefaultAnnouncementSound = "/Audio/Announcements/announce.ogg";
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private bool _loocEnabled = true;
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private bool _deadLoocEnabled;
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private bool _critLoocEnabled;
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private readonly bool _adminLoocEnabled = true;
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public override void Initialize()
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{
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base.Initialize();
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CacheEmotes();
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Subs.CVar(_configurationManager, CCVars.LoocEnabled, OnLoocEnabledChanged, true);
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Subs.CVar(_configurationManager, CCVars.DeadLoocEnabled, OnDeadLoocEnabledChanged, true);
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Subs.CVar(_configurationManager, CCVars.CritLoocEnabled, OnCritLoocEnabledChanged, true);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(OnGameChange);
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}
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private void OnLoocEnabledChanged(bool val)
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{
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if (_loocEnabled == val) return;
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_loocEnabled = val;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(val ? "chat-manager-looc-chat-enabled-message" : "chat-manager-looc-chat-disabled-message"));
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}
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private void OnDeadLoocEnabledChanged(bool val)
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{
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if (_deadLoocEnabled == val) return;
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_deadLoocEnabled = val;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(val ? "chat-manager-dead-looc-chat-enabled-message" : "chat-manager-dead-looc-chat-disabled-message"));
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}
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private void OnCritLoocEnabledChanged(bool val)
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{
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if (_critLoocEnabled == val)
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return;
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_critLoocEnabled = val;
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_chatManager.DispatchServerAnnouncement(
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Loc.GetString(val ? "chat-manager-crit-looc-chat-enabled-message" : "chat-manager-crit-looc-chat-disabled-message"));
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}
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private void OnGameChange(GameRunLevelChangedEvent ev)
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{
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switch (ev.New)
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{
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case GameRunLevel.InRound:
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if (!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
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_configurationManager.SetCVar(CCVars.OocEnabled, false);
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break;
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case GameRunLevel.PostRound:
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case GameRunLevel.PreRoundLobby:
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if (!_configurationManager.GetCVar(CCVars.OocEnableDuringRound))
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_configurationManager.SetCVar(CCVars.OocEnabled, true);
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break;
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}
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}
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/// <summary>
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/// Sends an in-character chat message to relevant clients.
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/// </summary>
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/// <param name="source">The entity that is speaking</param>
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/// <param name="message">The message being spoken or emoted</param>
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/// <param name="desiredType">The chat type</param>
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/// <param name="hideChat">Whether or not this message should appear in the chat window</param>
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/// <param name="hideLog">Whether or not this message should appear in the adminlog window</param>
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/// <param name="shell"></param>
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/// <param name="player">The player doing the speaking</param>
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/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
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public void TrySendInGameICMessage(
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EntityUid source,
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string message,
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InGameICChatType desiredType,
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bool hideChat, bool hideLog = false,
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IConsoleShell? shell = null,
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ICommonSession? player = null, string? nameOverride = null,
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bool checkRadioPrefix = true,
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bool ignoreActionBlocker = false)
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{
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TrySendInGameICMessage(source, message, desiredType, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, hideLog, shell, player, nameOverride, checkRadioPrefix, ignoreActionBlocker);
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}
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/// <summary>
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/// Sends an in-character chat message to relevant clients.
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/// </summary>
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/// <param name="source">The entity that is speaking</param>
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/// <param name="message">The message being spoken or emoted</param>
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/// <param name="desiredType">The chat type</param>
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/// <param name="range">Conceptual range of transmission, if it shows in the chat window, if it shows to far-away ghosts or ghosts at all...</param>
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/// <param name="shell"></param>
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/// <param name="player">The player doing the speaking</param>
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/// <param name="nameOverride">The name to use for the speaking entity. Usually this should just be modified via <see cref="TransformSpeakerNameEvent"/>. If this is set, the event will not get raised.</param>
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/// <param name="ignoreActionBlocker">If set to true, action blocker will not be considered for whether an entity can send this message.</param>
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public void TrySendInGameICMessage(
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EntityUid source,
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string message,
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InGameICChatType desiredType,
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ChatTransmitRange range,
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bool hideLog = false,
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IConsoleShell? shell = null,
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ICommonSession? player = null,
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string? nameOverride = null,
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bool checkRadioPrefix = true,
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bool ignoreActionBlocker = false
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)
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{
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if (HasComp<GhostComponent>(source))
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{
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// Ghosts can only send dead chat messages, so we'll forward it to InGame OOC.
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TrySendInGameOOCMessage(source, message, InGameOOCChatType.Dead, range == ChatTransmitRange.HideChat, shell, player);
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return;
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}
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if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
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return;
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// Sus
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if (player?.AttachedEntity is { Valid: true } entity && source != entity)
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{
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return;
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}
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if (!CanSendInGame(message, shell, player))
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return;
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ignoreActionBlocker = CheckIgnoreSpeechBlocker(source, ignoreActionBlocker);
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// this method is a disaster
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// every second i have to spend working with this code is fucking agony
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// scientists have to wonder how any of this was merged
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// coding any game admin feature that involves chat code is pure torture
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// changing even 10 lines of code feels like waterboarding myself
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// and i dont feel like vibe checking 50 code paths
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// so we set this here
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// todo free me from chat code
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if (player != null)
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{
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_chatManager.EnsurePlayer(player.UserId).AddEntity(GetNetEntity(source));
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}
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if (desiredType == InGameICChatType.Speak && message.StartsWith(LocalPrefix))
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{
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// prevent radios and remove prefix.
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checkRadioPrefix = false;
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message = message[1..];
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}
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bool shouldCapitalize = (desiredType != InGameICChatType.Emote);
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bool shouldPunctuate = _configurationManager.GetCVar(CCVars.ChatPunctuation);
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// Capitalizing the word I only happens in English, so we check language here
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bool shouldCapitalizeTheWordI = (!CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Parent.Name == "en")
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|| (CultureInfo.CurrentCulture.IsNeutralCulture && CultureInfo.CurrentCulture.Name == "en");
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message = SanitizeInGameICMessage(source, message, out var emoteStr, shouldCapitalize, shouldPunctuate, shouldCapitalizeTheWordI);
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// Was there an emote in the message? If so, send it.
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if (player != null && emoteStr != message && emoteStr != null)
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{
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SendEntityEmote(source, emoteStr, range, nameOverride, ignoreActionBlocker);
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}
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// This can happen if the entire string is sanitized out.
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if (string.IsNullOrEmpty(message))
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return;
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// This message may have a radio prefix, and should then be whispered to the resolved radio channel
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if (checkRadioPrefix)
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{
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if (TryProccessRadioMessage(source, message, out var modMessage, out var channel))
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{
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SendEntityWhisper(source, modMessage, range, channel, nameOverride, hideLog, ignoreActionBlocker);
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return;
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}
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}
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// Otherwise, send whatever type.
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switch (desiredType)
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{
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case InGameICChatType.Speak:
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SendEntitySpeak(source, message, range, nameOverride, hideLog, ignoreActionBlocker);
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break;
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case InGameICChatType.Whisper:
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SendEntityWhisper(source, message, range, null, nameOverride, hideLog, ignoreActionBlocker);
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break;
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case InGameICChatType.Emote:
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SendEntityEmote(source, message, range, nameOverride, hideLog: hideLog, ignoreActionBlocker: ignoreActionBlocker);
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break;
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}
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}
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public void TrySendInGameOOCMessage(
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EntityUid source,
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string message,
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InGameOOCChatType type,
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bool hideChat,
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IConsoleShell? shell = null,
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ICommonSession? player = null
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)
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{
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if (!CanSendInGame(message, shell, player))
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return;
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if (player != null && _chatManager.HandleRateLimit(player) != RateLimitStatus.Allowed)
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return;
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// It doesn't make any sense for a non-player to send in-game OOC messages, whereas non-players may be sending
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// in-game IC messages.
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if (player?.AttachedEntity is not { Valid: true } entity || source != entity)
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return;
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message = SanitizeInGameOOCMessage(message);
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var sendType = type;
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// If dead player LOOC is disabled, unless you are an admin with Moderator perms, send dead messages to dead chat
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if ((_adminManager.IsAdmin(player) && _adminManager.HasAdminFlag(player, AdminFlags.Moderator)) // Override if admin
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|| _deadLoocEnabled
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|| (!HasComp<GhostComponent>(source) && !_mobStateSystem.IsDead(source))) // Check that player is not dead
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{
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}
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else
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sendType = InGameOOCChatType.Dead;
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// If crit player LOOC is disabled, don't send the message at all.
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if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
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return;
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switch (sendType)
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{
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case InGameOOCChatType.Dead:
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SendDeadChat(source, player, message, hideChat);
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break;
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case InGameOOCChatType.Looc:
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SendLOOC(source, player, message, hideChat);
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break;
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}
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}
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#region Announcements
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/// <summary>
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/// Dispatches an announcement to all.
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/// </summary>
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/// <param name="message">The contents of the message</param>
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/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
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/// <param name="playSound">Play the announcement sound</param>
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/// <param name="colorOverride">Optional color for the announcement message</param>
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public void DispatchGlobalAnnouncement(
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string message,
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string? sender = null,
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bool playSound = true,
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SoundSpecifier? announcementSound = null,
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Color? colorOverride = null
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)
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{
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sender ??= Loc.GetString("chat-manager-sender-announcement");
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var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToAll(ChatChannel.Radio, message, wrappedMessage, default, false, true, colorOverride);
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if (playSound)
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{
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_audio.PlayGlobal(announcementSound == null ? DefaultAnnouncementSound : _audio.GetSound(announcementSound), Filter.Broadcast(), true, AudioParams.Default.WithVolume(-2f));
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}
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Global station announcement from {sender}: {message}");
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}
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/// <summary>
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/// Dispatches an announcement to players selected by filter.
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/// </summary>
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/// <param name="filter">Filter to select players who will recieve the announcement</param>
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/// <param name="message">The contents of the message</param>
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/// <param name="source">The entity making the announcement (used to determine the station)</param>
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/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
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/// <param name="playDefaultSound">Play the announcement sound</param>
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/// <param name="announcementSound">Sound to play</param>
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/// <param name="colorOverride">Optional color for the announcement message</param>
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public void DispatchFilteredAnnouncement(
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Filter filter,
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string message,
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EntityUid? source = null,
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string? sender = null,
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bool playSound = true,
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SoundSpecifier? announcementSound = null,
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Color? colorOverride = null)
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{
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sender ??= Loc.GetString("chat-manager-sender-announcement");
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var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source ?? default, false, true, colorOverride);
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if (playSound)
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{
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_audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
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}
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement from {sender}: {message}");
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}
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/// <summary>
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/// Dispatches an announcement on a specific station
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/// </summary>
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/// <param name="source">The entity making the announcement (used to determine the station)</param>
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/// <param name="message">The contents of the message</param>
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/// <param name="sender">The sender (Communications Console in Communications Console Announcement)</param>
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/// <param name="playDefaultSound">Play the announcement sound</param>
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/// <param name="colorOverride">Optional color for the announcement message</param>
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public void DispatchStationAnnouncement(
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EntityUid source,
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string message,
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string? sender = null,
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bool playDefaultSound = true,
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SoundSpecifier? announcementSound = null,
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Color? colorOverride = null)
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{
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sender ??= Loc.GetString("chat-manager-sender-announcement");
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var wrappedMessage = Loc.GetString("chat-manager-sender-announcement-wrap-message", ("sender", sender), ("message", FormattedMessage.EscapeText(message)));
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var station = _stationSystem.GetOwningStation(source);
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if (station == null)
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{
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// you can't make a station announcement without a station
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return;
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}
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if (!EntityManager.TryGetComponent<StationDataComponent>(station, out var stationDataComp)) return;
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var filter = _stationSystem.GetInStation(stationDataComp);
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_chatManager.ChatMessageToManyFiltered(filter, ChatChannel.Radio, message, wrappedMessage, source, false, true, colorOverride);
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if (playDefaultSound)
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{
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_audio.PlayGlobal(announcementSound?.ToString() ?? DefaultAnnouncementSound, filter, true, AudioParams.Default.WithVolume(-2f));
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}
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_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Station Announcement on {station} from {sender}: {message}");
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}
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#endregion
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#region Private API
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private void SendEntitySpeak(
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EntityUid source,
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string originalMessage,
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ChatTransmitRange range,
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string? nameOverride,
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bool hideLog = false,
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bool ignoreActionBlocker = false
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)
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{
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if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
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return;
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var message = TransformSpeech(source, originalMessage);
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if (message.Length == 0)
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return;
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var speech = GetSpeechVerb(source, message);
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// get the entity's apparent name (if no override provided).
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string name;
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if (nameOverride != null)
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{
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name = nameOverride;
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}
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else
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{
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var nameEv = new TransformSpeakerNameEvent(source, Name(source));
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RaiseLocalEvent(source, nameEv);
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name = nameEv.VoiceName;
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// Check for a speech verb override
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if (nameEv.SpeechVerb != null && _prototypeManager.TryIndex(nameEv.SpeechVerb, out var proto))
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speech = proto;
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}
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name = FormattedMessage.EscapeText(name);
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var wrappedMessage = Loc.GetString(speech.Bold ? "chat-manager-entity-say-bold-wrap-message" : "chat-manager-entity-say-wrap-message",
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("entityName", name),
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("verb", Loc.GetString(_random.Pick(speech.SpeechVerbStrings))),
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("fontType", speech.FontId),
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("fontSize", speech.FontSize),
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("message", FormattedMessage.EscapeText(message)));
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SendInVoiceRange(ChatChannel.Local, message, wrappedMessage, source, range);
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var ev = new EntitySpokeEvent(source, message, null, null);
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RaiseLocalEvent(source, ev, true);
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// To avoid logging any messages sent by entities that are not players, like vendors, cloning, etc.
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// Also doesn't log if hideLog is true.
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if (!HasComp<ActorComponent>(source) || hideLog)
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return;
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if (originalMessage == message)
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{
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if (name != Name(source))
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user} as {name}: {originalMessage}.");
|
|
else
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {originalMessage}.");
|
|
}
|
|
else
|
|
{
|
|
if (name != Name(source))
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low,
|
|
$"Say from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
|
|
else
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low,
|
|
$"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
|
|
}
|
|
}
|
|
|
|
private void SendEntityWhisper(
|
|
EntityUid source,
|
|
string originalMessage,
|
|
ChatTransmitRange range,
|
|
RadioChannelPrototype? channel,
|
|
string? nameOverride,
|
|
bool hideLog = false,
|
|
bool ignoreActionBlocker = false
|
|
)
|
|
{
|
|
if (!_actionBlocker.CanSpeak(source) && !ignoreActionBlocker)
|
|
return;
|
|
|
|
var message = TransformSpeech(source, FormattedMessage.RemoveMarkupOrThrow(originalMessage));
|
|
if (message.Length == 0)
|
|
return;
|
|
|
|
var obfuscatedMessage = ObfuscateMessageReadability(message, 0.2f);
|
|
|
|
// get the entity's name by visual identity (if no override provided).
|
|
string nameIdentity = FormattedMessage.EscapeText(nameOverride ?? Identity.Name(source, EntityManager));
|
|
// get the entity's name by voice (if no override provided).
|
|
string name;
|
|
if (nameOverride != null)
|
|
{
|
|
name = nameOverride;
|
|
}
|
|
else
|
|
{
|
|
var nameEv = new TransformSpeakerNameEvent(source, Name(source));
|
|
RaiseLocalEvent(source, nameEv);
|
|
name = nameEv.VoiceName;
|
|
}
|
|
name = FormattedMessage.EscapeText(name);
|
|
|
|
var wrappedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
|
|
("entityName", name), ("message", FormattedMessage.EscapeText(message)));
|
|
|
|
var wrappedobfuscatedMessage = Loc.GetString("chat-manager-entity-whisper-wrap-message",
|
|
("entityName", nameIdentity), ("message", FormattedMessage.EscapeText(obfuscatedMessage)));
|
|
|
|
var wrappedUnknownMessage = Loc.GetString("chat-manager-entity-whisper-unknown-wrap-message",
|
|
("message", FormattedMessage.EscapeText(obfuscatedMessage)));
|
|
|
|
|
|
foreach (var (session, data) in GetRecipients(source, WhisperMuffledRange))
|
|
{
|
|
EntityUid listener;
|
|
|
|
if (session.AttachedEntity is not { Valid: true } playerEntity)
|
|
continue;
|
|
listener = session.AttachedEntity.Value;
|
|
|
|
if (MessageRangeCheck(session, data, range) != MessageRangeCheckResult.Full)
|
|
continue; // Won't get logged to chat, and ghosts are too far away to see the pop-up, so we just won't send it to them.
|
|
|
|
if (data.Range <= WhisperClearRange)
|
|
_chatManager.ChatMessageToOne(ChatChannel.Whisper, message, wrappedMessage, source, false, session.Channel);
|
|
//If listener is too far, they only hear fragments of the message
|
|
else if (_examineSystem.InRangeUnOccluded(source, listener, WhisperMuffledRange))
|
|
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedobfuscatedMessage, source, false, session.Channel);
|
|
//If listener is too far and has no line of sight, they can't identify the whisperer's identity
|
|
else
|
|
_chatManager.ChatMessageToOne(ChatChannel.Whisper, obfuscatedMessage, wrappedUnknownMessage, source, false, session.Channel);
|
|
}
|
|
|
|
_replay.RecordServerMessage(new ChatMessage(ChatChannel.Whisper, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
|
|
|
|
var ev = new EntitySpokeEvent(source, message, channel, obfuscatedMessage);
|
|
RaiseLocalEvent(source, ev, true);
|
|
if (!hideLog)
|
|
if (originalMessage == message)
|
|
{
|
|
if (name != Name(source))
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
|
|
else
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
|
|
}
|
|
else
|
|
{
|
|
if (name != Name(source))
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low,
|
|
$"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
|
|
else
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low,
|
|
$"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
|
|
}
|
|
}
|
|
|
|
private void SendEntityEmote(
|
|
EntityUid source,
|
|
string action,
|
|
ChatTransmitRange range,
|
|
string? nameOverride,
|
|
bool hideLog = false,
|
|
bool checkEmote = true,
|
|
bool ignoreActionBlocker = false,
|
|
NetUserId? author = null
|
|
)
|
|
{
|
|
if (!_actionBlocker.CanEmote(source) && !ignoreActionBlocker)
|
|
return;
|
|
|
|
// get the entity's apparent name (if no override provided).
|
|
var ent = Identity.Entity(source, EntityManager);
|
|
string name = FormattedMessage.EscapeText(nameOverride ?? Name(ent));
|
|
|
|
// Emotes use Identity.Name, since it doesn't actually involve your voice at all.
|
|
var wrappedMessage = Loc.GetString("chat-manager-entity-me-wrap-message",
|
|
("entityName", name),
|
|
("entity", ent),
|
|
("message", FormattedMessage.RemoveMarkupOrThrow(action)));
|
|
|
|
if (checkEmote)
|
|
TryEmoteChatInput(source, action);
|
|
SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
|
|
if (!hideLog)
|
|
if (name != Name(source))
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
|
|
else
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
|
|
}
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
private void SendLOOC(EntityUid source, ICommonSession player, string message, bool hideChat)
|
|
{
|
|
var name = FormattedMessage.EscapeText(Identity.Name(source, EntityManager));
|
|
|
|
if (_adminManager.IsAdmin(player))
|
|
{
|
|
if (!_adminLoocEnabled) return;
|
|
}
|
|
else if (!_loocEnabled) return;
|
|
|
|
// If crit player LOOC is disabled, don't send the message at all.
|
|
if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
|
|
return;
|
|
|
|
var wrappedMessage = Loc.GetString("chat-manager-entity-looc-wrap-message",
|
|
("entityName", name),
|
|
("message", FormattedMessage.EscapeText(message)));
|
|
|
|
SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, player.UserId);
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
|
|
}
|
|
|
|
private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
|
|
{
|
|
var clients = GetDeadChatClients();
|
|
var playerName = Name(source);
|
|
string wrappedMessage;
|
|
if (_adminManager.IsAdmin(player))
|
|
{
|
|
wrappedMessage = Loc.GetString("chat-manager-send-admin-dead-chat-wrap-message",
|
|
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
|
|
("userName", player.Channel.UserName),
|
|
("message", FormattedMessage.EscapeText(message)));
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
|
|
}
|
|
else
|
|
{
|
|
wrappedMessage = Loc.GetString("chat-manager-send-dead-chat-wrap-message",
|
|
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
|
|
("playerName", (playerName)),
|
|
("message", FormattedMessage.EscapeText(message)));
|
|
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
|
|
}
|
|
|
|
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList(), author: player.UserId);
|
|
}
|
|
#endregion
|
|
|
|
#region Utility
|
|
|
|
private enum MessageRangeCheckResult
|
|
{
|
|
Disallowed,
|
|
HideChat,
|
|
Full
|
|
}
|
|
|
|
/// <summary>
|
|
/// If hideChat should be set as far as replays are concerned.
|
|
/// </summary>
|
|
private bool MessageRangeHideChatForReplay(ChatTransmitRange range)
|
|
{
|
|
return range == ChatTransmitRange.HideChat;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if a target as returned from GetRecipients should receive the message.
|
|
/// Keep in mind data.Range is -1 for out of range observers.
|
|
/// </summary>
|
|
private MessageRangeCheckResult MessageRangeCheck(ICommonSession session, ICChatRecipientData data, ChatTransmitRange range)
|
|
{
|
|
var initialResult = MessageRangeCheckResult.Full;
|
|
switch (range)
|
|
{
|
|
case ChatTransmitRange.Normal:
|
|
initialResult = MessageRangeCheckResult.Full;
|
|
break;
|
|
case ChatTransmitRange.GhostRangeLimit:
|
|
initialResult = (data.Observer && data.Range < 0 && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.HideChat : MessageRangeCheckResult.Full;
|
|
break;
|
|
case ChatTransmitRange.HideChat:
|
|
initialResult = MessageRangeCheckResult.HideChat;
|
|
break;
|
|
case ChatTransmitRange.NoGhosts:
|
|
initialResult = (data.Observer && !_adminManager.IsAdmin(session)) ? MessageRangeCheckResult.Disallowed : MessageRangeCheckResult.Full;
|
|
break;
|
|
}
|
|
var insistHideChat = data.HideChatOverride ?? false;
|
|
var insistNoHideChat = !(data.HideChatOverride ?? true);
|
|
if (insistHideChat && initialResult == MessageRangeCheckResult.Full)
|
|
return MessageRangeCheckResult.HideChat;
|
|
if (insistNoHideChat && initialResult == MessageRangeCheckResult.HideChat)
|
|
return MessageRangeCheckResult.Full;
|
|
return initialResult;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sends a chat message to the given players in range of the source entity.
|
|
/// </summary>
|
|
private void SendInVoiceRange(ChatChannel channel, string message, string wrappedMessage, EntityUid source, ChatTransmitRange range, NetUserId? author = null)
|
|
{
|
|
foreach (var (session, data) in GetRecipients(source, VoiceRange))
|
|
{
|
|
var entRange = MessageRangeCheck(session, data, range);
|
|
if (entRange == MessageRangeCheckResult.Disallowed)
|
|
continue;
|
|
var entHideChat = entRange == MessageRangeCheckResult.HideChat;
|
|
_chatManager.ChatMessageToOne(channel, message, wrappedMessage, source, entHideChat, session.Channel, author: author);
|
|
}
|
|
|
|
_replay.RecordServerMessage(new ChatMessage(channel, message, wrappedMessage, GetNetEntity(source), null, MessageRangeHideChatForReplay(range)));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the given player is 'allowed' to send the given message, false otherwise.
|
|
/// </summary>
|
|
private bool CanSendInGame(string message, IConsoleShell? shell = null, ICommonSession? player = null)
|
|
{
|
|
// Non-players don't have to worry about these restrictions.
|
|
if (player == null)
|
|
return true;
|
|
|
|
var mindContainerComponent = player.ContentData()?.Mind;
|
|
|
|
if (mindContainerComponent == null)
|
|
{
|
|
shell?.WriteError("You don't have a mind!");
|
|
return false;
|
|
}
|
|
|
|
if (player.AttachedEntity is not { Valid: true } _)
|
|
{
|
|
shell?.WriteError("You don't have an entity!");
|
|
return false;
|
|
}
|
|
|
|
return !_chatManager.MessageCharacterLimit(player, message);
|
|
}
|
|
|
|
// ReSharper disable once InconsistentNaming
|
|
private string SanitizeInGameICMessage(EntityUid source, string message, out string? emoteStr, bool capitalize = true, bool punctuate = false, bool capitalizeTheWordI = true)
|
|
{
|
|
var newMessage = SanitizeMessageReplaceWords(message.Trim());
|
|
|
|
GetRadioKeycodePrefix(source, newMessage, out newMessage, out var prefix);
|
|
|
|
// Sanitize it first as it might change the word order
|
|
_sanitizer.TrySanitizeEmoteShorthands(newMessage, source, out newMessage, out emoteStr);
|
|
|
|
if (capitalize)
|
|
newMessage = SanitizeMessageCapital(newMessage);
|
|
if (capitalizeTheWordI)
|
|
newMessage = SanitizeMessageCapitalizeTheWordI(newMessage, "i");
|
|
if (punctuate)
|
|
newMessage = SanitizeMessagePeriod(newMessage);
|
|
|
|
return prefix + newMessage;
|
|
}
|
|
|
|
private string SanitizeInGameOOCMessage(string message)
|
|
{
|
|
var newMessage = message.Trim();
|
|
newMessage = FormattedMessage.EscapeText(newMessage);
|
|
|
|
return newMessage;
|
|
}
|
|
|
|
public string TransformSpeech(EntityUid sender, string message)
|
|
{
|
|
var ev = new TransformSpeechEvent(sender, message);
|
|
RaiseLocalEvent(ev);
|
|
|
|
return ev.Message;
|
|
}
|
|
|
|
public bool CheckIgnoreSpeechBlocker(EntityUid sender, bool ignoreBlocker)
|
|
{
|
|
if (ignoreBlocker)
|
|
return ignoreBlocker;
|
|
|
|
var ev = new CheckIgnoreSpeechBlockerEvent(sender, ignoreBlocker);
|
|
RaiseLocalEvent(sender, ev, true);
|
|
|
|
return ev.IgnoreBlocker;
|
|
}
|
|
|
|
private IEnumerable<INetChannel> GetDeadChatClients()
|
|
{
|
|
return Filter.Empty()
|
|
.AddWhereAttachedEntity(HasComp<GhostComponent>)
|
|
.Recipients
|
|
.Union(_adminManager.ActiveAdmins)
|
|
.Select(p => p.Channel);
|
|
}
|
|
|
|
private string SanitizeMessagePeriod(string message)
|
|
{
|
|
if (string.IsNullOrEmpty(message))
|
|
return message;
|
|
// Adds a period if the last character is a letter.
|
|
if (char.IsLetter(message[^1]))
|
|
message += ".";
|
|
return message;
|
|
}
|
|
|
|
[ValidatePrototypeId<ReplacementAccentPrototype>]
|
|
public const string ChatSanitize_Accent = "chatsanitize";
|
|
|
|
public string SanitizeMessageReplaceWords(string message)
|
|
{
|
|
if (string.IsNullOrEmpty(message)) return message;
|
|
|
|
var msg = message;
|
|
|
|
msg = _wordreplacement.ApplyReplacements(msg, ChatSanitize_Accent);
|
|
|
|
return msg;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns list of players and ranges for all players withing some range. Also returns observers with a range of -1.
|
|
/// </summary>
|
|
private Dictionary<ICommonSession, ICChatRecipientData> GetRecipients(EntityUid source, float voiceGetRange)
|
|
{
|
|
// TODO proper speech occlusion
|
|
|
|
var recipients = new Dictionary<ICommonSession, ICChatRecipientData>();
|
|
var ghostHearing = GetEntityQuery<GhostHearingComponent>();
|
|
var xforms = GetEntityQuery<TransformComponent>();
|
|
|
|
var transformSource = xforms.GetComponent(source);
|
|
var sourceMapId = transformSource.MapID;
|
|
var sourceCoords = transformSource.Coordinates;
|
|
|
|
foreach (var player in _playerManager.Sessions)
|
|
{
|
|
if (player.AttachedEntity is not { Valid: true } playerEntity)
|
|
continue;
|
|
|
|
var transformEntity = xforms.GetComponent(playerEntity);
|
|
|
|
if (transformEntity.MapID != sourceMapId)
|
|
continue;
|
|
|
|
var observer = ghostHearing.HasComponent(playerEntity);
|
|
|
|
// even if they are a ghost hearer, in some situations we still need the range
|
|
if (sourceCoords.TryDistance(EntityManager, transformEntity.Coordinates, out var distance) && distance < voiceGetRange)
|
|
{
|
|
recipients.Add(player, new ICChatRecipientData(distance, observer));
|
|
continue;
|
|
}
|
|
|
|
if (observer)
|
|
recipients.Add(player, new ICChatRecipientData(-1, true));
|
|
}
|
|
|
|
RaiseLocalEvent(new ExpandICChatRecipientsEvent(source, voiceGetRange, recipients));
|
|
return recipients;
|
|
}
|
|
|
|
public readonly record struct ICChatRecipientData(float Range, bool Observer, bool? HideChatOverride = null)
|
|
{
|
|
}
|
|
|
|
private string ObfuscateMessageReadability(string message, float chance)
|
|
{
|
|
var modifiedMessage = new StringBuilder(message);
|
|
|
|
for (var i = 0; i < message.Length; i++)
|
|
{
|
|
if (char.IsWhiteSpace((modifiedMessage[i])))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (_random.Prob(1 - chance))
|
|
{
|
|
modifiedMessage[i] = '~';
|
|
}
|
|
}
|
|
|
|
return modifiedMessage.ToString();
|
|
}
|
|
|
|
public string BuildGibberishString(IReadOnlyList<char> charOptions, int length)
|
|
{
|
|
var sb = new StringBuilder();
|
|
for (var i = 0; i < length; i++)
|
|
{
|
|
sb.Append(_random.Pick(charOptions));
|
|
}
|
|
return sb.ToString();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
|
|
/// <summary>
|
|
/// This event is raised before chat messages are sent out to clients. This enables some systems to send the chat
|
|
/// messages to otherwise out-of view entities (e.g. for multiple viewports from cameras).
|
|
/// </summary>
|
|
public record ExpandICChatRecipientsEvent(EntityUid Source, float VoiceRange, Dictionary<ICommonSession, ChatSystem.ICChatRecipientData> Recipients)
|
|
{
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised broadcast in order to transform speech.transmit
|
|
/// </summary>
|
|
public sealed class TransformSpeechEvent : EntityEventArgs
|
|
{
|
|
public EntityUid Sender;
|
|
public string Message;
|
|
|
|
public TransformSpeechEvent(EntityUid sender, string message)
|
|
{
|
|
Sender = sender;
|
|
Message = message;
|
|
}
|
|
}
|
|
|
|
public sealed class CheckIgnoreSpeechBlockerEvent : EntityEventArgs
|
|
{
|
|
public EntityUid Sender;
|
|
public bool IgnoreBlocker;
|
|
|
|
public CheckIgnoreSpeechBlockerEvent(EntityUid sender, bool ignoreBlocker)
|
|
{
|
|
Sender = sender;
|
|
IgnoreBlocker = ignoreBlocker;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Raised on an entity when it speaks, either through 'say' or 'whisper'.
|
|
/// </summary>
|
|
public sealed class EntitySpokeEvent : EntityEventArgs
|
|
{
|
|
public readonly EntityUid Source;
|
|
public readonly string Message;
|
|
public readonly string? ObfuscatedMessage; // not null if this was a whisper
|
|
|
|
/// <summary>
|
|
/// If the entity was trying to speak into a radio, this was the channel they were trying to access. If a radio
|
|
/// message gets sent on this channel, this should be set to null to prevent duplicate messages.
|
|
/// </summary>
|
|
public RadioChannelPrototype? Channel;
|
|
|
|
public EntitySpokeEvent(EntityUid source, string message, RadioChannelPrototype? channel, string? obfuscatedMessage)
|
|
{
|
|
Source = source;
|
|
Message = message;
|
|
Channel = channel;
|
|
ObfuscatedMessage = obfuscatedMessage;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// InGame IC chat is for chat that is specifically ingame (not lobby) but is also in character, i.e. speaking.
|
|
/// </summary>
|
|
// ReSharper disable once InconsistentNaming
|
|
public enum InGameICChatType : byte
|
|
{
|
|
Speak,
|
|
Emote,
|
|
Whisper
|
|
}
|
|
|
|
/// <summary>
|
|
/// InGame OOC chat is for chat that is specifically ingame (not lobby) but is OOC, like deadchat or LOOC.
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/// </summary>
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|
public enum InGameOOCChatType : byte
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|
{
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|
Looc,
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|
Dead
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|
}
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|
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/// <summary>
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/// Controls transmission of chat.
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|
/// </summary>
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|
public enum ChatTransmitRange : byte
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|
{
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|
/// Acts normal, ghosts can hear across the map, etc.
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|
Normal,
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|
/// Normal but ghosts are still range-limited.
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|
GhostRangeLimit,
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|
/// Hidden from the chat window.
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|
HideChat,
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|
/// Ghosts can't hear or see it at all. Regular players can if in-range.
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|
NoGhosts
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|
}
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