Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/SliceableFoodSystem.cs
Vyacheslav Kovalevsky 0d0edbba4a Fix cream pie bomb when eaten or sliced (#25928)
* fix bomb activation when eaten

* no swap / no eject

* activate when sliced
2024-03-13 19:36:08 +11:00

188 lines
7.3 KiB
C#

using Content.Server.Chemistry.Containers.EntitySystems;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Chemistry.Components;
using Content.Shared.Examine;
using Content.Shared.FixedPoint;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Containers;
namespace Content.Server.Nutrition.EntitySystems
{
public sealed class SliceableFoodSystem : EntitySystem
{
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly TransformSystem _xformSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<SliceableFoodComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
}
private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
args.Handled = true;
}
private bool TrySliceFood(EntityUid uid, EntityUid user, EntityUid usedItem,
SliceableFoodComponent? component = null, FoodComponent? food = null, TransformComponent? transform = null)
{
if (!Resolve(uid, ref component, ref food, ref transform) ||
string.IsNullOrEmpty(component.Slice))
{
return false;
}
if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var soln, out var solution))
{
return false;
}
if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
{
return false;
}
var sliceUid = Slice(uid, user, component, transform);
var lostSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume / FixedPoint2.New(component.Count));
// Fill new slice
FillSlice(sliceUid, lostSolution);
_audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
var ev = new SliceFoodEvent();
RaiseLocalEvent(uid, ref ev);
// Decrease size of item based on count - Could implement in the future
// Bug with this currently is the size in a container is not updated
// if (TryComp(uid, out ItemComponent? itemComp) && TryComp(sliceUid, out ItemComponent? sliceComp))
// {
// itemComp.Size -= sliceComp.Size;
// }
component.Count--;
// If someone makes food proto with 1 slice...
if (component.Count < 1)
{
DeleteFood(uid, user, food);
return true;
}
// Split last slice
if (component.Count > 1)
return true;
sliceUid = Slice(uid, user, component, transform);
// Fill last slice with the rest of the solution
FillSlice(sliceUid, solution);
DeleteFood(uid, user, food);
return true;
}
/// <summary>
/// Create a new slice in the world and returns its entity.
/// The solutions must be set afterwards.
/// </summary>
public EntityUid Slice(EntityUid uid, EntityUid user, SliceableFoodComponent? comp = null, TransformComponent? transform = null)
{
if (!Resolve(uid, ref comp, ref transform))
return EntityUid.Invalid;
var sliceUid = Spawn(comp.Slice, _xformSystem.GetMapCoordinates(uid));
// try putting the slice into the container if the food being sliced is in a container!
// this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
if (_containerSystem.TryGetContainingContainer(uid, out var container) && _containerSystem.CanInsert(sliceUid, container))
{
_containerSystem.Insert(sliceUid, container);
}
else // puts it down "right-side up"
{
_xformSystem.AttachToGridOrMap(sliceUid);
_xformSystem.SetLocalRotation(sliceUid, 0);
}
return sliceUid;
}
private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
{
var ev = new BeforeFullySlicedEvent
{
User = user
};
RaiseLocalEvent(uid, ev);
if (ev.Cancelled)
return;
if (string.IsNullOrEmpty(foodComp.Trash))
{
QueueDel(uid);
return;
}
// Locate the sliced food and spawn its trash
var trashUid = Spawn(foodComp.Trash, _xformSystem.GetMapCoordinates(uid));
// try putting the trash in the food's container too, to be consistent with slice spawning?
if (_containerSystem.TryGetContainingContainer(uid, out var container) && _containerSystem.CanInsert(trashUid, container))
{
_containerSystem.Insert(trashUid, container);
}
else // puts it down "right-side up"
{
_xformSystem.AttachToGridOrMap(trashUid);
_xformSystem.SetLocalRotation(trashUid, 0);
}
QueueDel(uid);
}
private void FillSlice(EntityUid sliceUid, Solution solution)
{
// Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
_solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
{
_solutionContainerSystem.RemoveAllSolution(itsSoln.Value);
var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
_solutionContainerSystem.TryAddSolution(itsSoln.Value, lostSolutionPart);
}
}
private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
{
entity.Comp.Count = entity.Comp.TotalCount;
var foodComp = EnsureComp<FoodComponent>(entity);
_solutionContainerSystem.EnsureSolution(entity.Owner, foodComp.Solution);
}
private void OnExamined(Entity<SliceableFoodComponent> entity, ref ExaminedEvent args)
{
args.PushMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", entity.Comp.Count)));
}
}
}