36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using Content.Server.GameObjects.EntitySystems;
|
|
using Robust.Shared.GameObjects;
|
|
using Robust.Shared.Serialization;
|
|
|
|
namespace Content.Server.GameObjects.Components
|
|
{
|
|
[RegisterComponent]
|
|
public class PlaceableSurfaceComponent : Component, IAttackBy
|
|
{
|
|
public override string Name => "PlaceableSurface";
|
|
|
|
private bool _isPlaceable;
|
|
public bool IsPlaceable { get => _isPlaceable; set => _isPlaceable = value; }
|
|
|
|
public override void ExposeData(ObjectSerializer serializer)
|
|
{
|
|
base.ExposeData(serializer);
|
|
|
|
serializer.DataField(ref _isPlaceable, "IsPlaceable", true);
|
|
}
|
|
public bool AttackBy(AttackByEventArgs eventArgs)
|
|
{
|
|
if (!IsPlaceable)
|
|
return false;
|
|
|
|
if(!eventArgs.User.TryGetComponent<HandsComponent>(out var handComponent))
|
|
{
|
|
return false;
|
|
}
|
|
handComponent.Drop(eventArgs.AttackWith);
|
|
eventArgs.AttackWith.Transform.WorldPosition = eventArgs.ClickLocation.Position;
|
|
return true;
|
|
}
|
|
}
|
|
}
|