Files
tbd-station-14/Content.Shared/Chat/ChatChannel.cs
Pieter-Jan Briers 52af7d27da Re-implement chat in content. (#198)
* OOC is a word.

* Re-implement chat in content.
2019-04-13 09:45:09 +02:00

55 lines
1.1 KiB
C#

using System;
namespace Content.Shared.Chat
{
/// <summary>
/// Represents chat channels that the player can filter chat tabs by.
/// </summary>
[Flags]
public enum ChatChannel : byte
{
None = 0,
/// <summary>
/// Chat heard by players within earshot
/// </summary>
Local = 1,
/// <summary>
/// Messages from the server
/// </summary>
Server = 2,
/// <summary>
/// Damage messages
/// </summary>
Damage = 4,
/// <summary>
/// Radio messages
/// </summary>
Radio = 8,
/// <summary>
/// Out-of-character channel
/// </summary>
OOC = 16,
/// <summary>
/// Visual events the player can see.
/// Basically like visual_message in SS13.
/// </summary>
Visual = 32,
/// <summary>
/// Emotes
/// </summary>
Emotes = 64,
/// <summary>
/// Unspecified.
/// </summary>
Unspecified = 128,
}
}