Files
tbd-station-14/Content.Client/EscapeMenuOwner.cs
ShadowCommander 7753ae7c3a Added OpenStorage trigger on ActivateItemInWorld
When ActivateItemInWorld is pressed when hovering over a InventoryButton and the InventorySlot contains a storage item, it will open the StorageGUI.
2019-08-07 15:56:22 -07:00

104 lines
3.3 KiB
C#

using Content.Client.UserInterface;
using Robust.Client.Console;
using Robust.Client.Interfaces.Input;
using Robust.Client.Interfaces.Placement;
using Robust.Client.Interfaces.ResourceManagement;
using Robust.Client.Interfaces.State;
using Robust.Client.State.States;
using Robust.Shared.Input;
using Robust.Shared.Interfaces.Configuration;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Players;
using Robust.Shared.Prototypes;
namespace Content.Client
{
internal sealed class EscapeMenuOwner : IEscapeMenuOwner
{
#pragma warning disable 649
[Dependency] private readonly IClientConsole _clientConsole;
[Dependency] private readonly IConfigurationManager _configurationManager;
[Dependency] private readonly IInputManager _inputManager;
[Dependency] private readonly IPlacementManager _placementManager;
[Dependency] private readonly IPrototypeManager _prototypeManager;
[Dependency] private readonly IResourceCache _resourceCache;
[Dependency] private readonly IStateManager _stateManager;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager;
[Dependency] private readonly IGameHud _gameHud;
[Dependency] private readonly ILocalizationManager _localizationManager;
#pragma warning restore 649
private EscapeMenu _escapeMenu;
public void Initialize()
{
_stateManager.OnStateChanged += StateManagerOnOnStateChanged;
_gameHud.EscapeButtonToggled += _setOpenValue;
}
private void StateManagerOnOnStateChanged(StateChangedEventArgs obj)
{
if (obj.NewState is GameScreen)
{
// Switched TO GameScreen.
_escapeMenu = new EscapeMenu(_clientConsole, _tileDefinitionManager, _placementManager,
_prototypeManager, _resourceCache, _configurationManager, _localizationManager);
_escapeMenu.OnClose += () => _gameHud.EscapeButtonDown = false;
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu,
InputCmdHandler.FromDelegate(s => Enabled()));
}
else if (obj.OldState is GameScreen)
{
// Switched FROM GameScreen.
_escapeMenu.Dispose();
_escapeMenu = null;
_inputManager.SetInputCommand(EngineKeyFunctions.EscapeMenu, null);
}
}
private void Enabled()
{
if (_escapeMenu.IsOpen)
{
if (_escapeMenu.IsAtFront())
{
_setOpenValue(false);
}
else
{
_escapeMenu.MoveToFront();
}
}
else
{
_setOpenValue(true);
}
}
private void _setOpenValue(bool value)
{
if (value)
{
_gameHud.EscapeButtonDown = true;
_escapeMenu.OpenCentered();
}
else
{
_gameHud.EscapeButtonDown = false;
_escapeMenu.Close();
}
}
}
public interface IEscapeMenuOwner
{
void Initialize();
}
}