* Puts disable refund logic into a helper method. Removes action check. Disables refund on action use. * Adds check if refund is disabled for the store already * Adds a way to disable refunds based on time * Checks if the ent is on the starting map and the end time is below the current time before disabling refund * Replaces instances of component.RefundAllowed = false with DisableRefund for more consistency and easier tracking * Adds methods to handle inhand and shooting events * Removes gamestates --------- Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using Content.Server.Store.Components;
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using Content.Shared.Actions.Events;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Store.Components;
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using Content.Shared.Weapons.Ranged.Systems;
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using Robust.Shared.Containers;
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namespace Content.Server.Store.Systems;
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public sealed partial class StoreSystem
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{
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private void InitializeRefund()
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{
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SubscribeLocalEvent<StoreComponent, EntityTerminatingEvent>(OnStoreTerminating);
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SubscribeLocalEvent<StoreRefundComponent, EntityTerminatingEvent>(OnRefundTerminating);
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SubscribeLocalEvent<StoreRefundComponent, EntRemovedFromContainerMessage>(OnEntityRemoved);
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SubscribeLocalEvent<StoreRefundComponent, EntInsertedIntoContainerMessage>(OnEntityInserted);
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SubscribeLocalEvent<StoreRefundComponent, ActionPerformedEvent>(OnActionPerformed);
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SubscribeLocalEvent<StoreRefundComponent, UseInHandEvent>(OnUseInHand);
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SubscribeLocalEvent<StoreRefundComponent, AttemptShootEvent>(OnShootAttempt);
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// TODO: Handle guardian refund disabling when guardians support refunds.
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}
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private void OnEntityRemoved(Entity<StoreRefundComponent> ent, ref EntRemovedFromContainerMessage args)
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{
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CheckDisableRefund(ent);
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}
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private void OnEntityInserted(Entity<StoreRefundComponent> ent, ref EntInsertedIntoContainerMessage args)
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{
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CheckDisableRefund(ent);
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}
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private void OnActionPerformed(Entity<StoreRefundComponent> ent, ref ActionPerformedEvent args)
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{
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CheckDisableRefund(ent);
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}
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private void OnUseInHand(Entity<StoreRefundComponent> ent, ref UseInHandEvent args)
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{
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args.Handled = true;
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CheckDisableRefund(ent);
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}
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private void OnShootAttempt(Entity<StoreRefundComponent> ent, ref AttemptShootEvent args)
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{
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if (args.Cancelled)
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return;
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CheckDisableRefund(ent);
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}
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private void OnStoreTerminating(Entity<StoreComponent> ent, ref EntityTerminatingEvent args)
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{
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if (ent.Comp.BoughtEntities.Count <= 0)
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return;
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foreach (var boughtEnt in ent.Comp.BoughtEntities)
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{
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if (!TryComp<StoreRefundComponent>(boughtEnt, out var refundComp))
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continue;
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refundComp.StoreEntity = null;
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}
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}
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private void OnRefundTerminating(Entity<StoreRefundComponent> ent, ref EntityTerminatingEvent args)
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{
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if (ent.Comp.StoreEntity == null)
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return;
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var ev = new RefundEntityDeletedEvent(ent);
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RaiseLocalEvent(ent.Comp.StoreEntity.Value, ref ev);
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}
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private void CheckDisableRefund(Entity<StoreRefundComponent> ent)
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{
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var component = ent.Comp;
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if (component.StoreEntity == null || !TryComp<StoreComponent>(component.StoreEntity.Value, out var storeComp) || !storeComp.RefundAllowed)
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return;
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var endTime = component.BoughtTime + component.DisableTime;
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if (IsOnStartingMap(component.StoreEntity.Value, storeComp) && _timing.CurTime < endTime)
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return;
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DisableRefund(component.StoreEntity.Value, storeComp);
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}
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}
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