Files
tbd-station-14/Content.Shared/Defusable/SharedDefusableSystem.cs
eclips_e 133ca98655 Hardbombs & Defusables (#15380)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: Just-a-Unity-Dev <just-a-unity-dev@users.noreply.github.com>
Co-authored-by: LankLTE <twlowe06@gmail.com>
Co-authored-by: LankLTE <135308300+LankLTE@users.noreply.github.com>
2023-09-11 18:42:38 -07:00

31 lines
543 B
C#

using Robust.Shared.Serialization;
namespace Content.Shared.Defusable;
/// <summary>
/// This handles defusable explosives, such as Syndicate Bombs.
/// </summary>
/// <remarks>
/// Most of the logic is in the server
/// </remarks>
public abstract class SharedDefusableSystem : EntitySystem
{
}
[NetSerializable, Serializable]
public enum DefusableVisuals
{
Active
}
[NetSerializable, Serializable]
public enum DefusableWireStatus
{
LiveIndicator,
BoltIndicator,
BoomIndicator,
DelayIndicator,
ProceedIndicator,
}