* Fix usages of TryIndex()
Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)
This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)
This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.
Fixes #39115
Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.
* fix tests
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
558 lines
21 KiB
C#
558 lines
21 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using Content.Server.Administration.Systems;
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using Content.Server.GameTicking;
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using Content.Server.Maps;
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using Content.Server.Shuttles.Components;
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using Content.Server.Shuttles.Systems;
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using Content.Server.Spawners.Components;
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using Content.Server.Station.Components;
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using Content.Shared.CCVar;
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using Content.Shared.Roles;
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using Robust.Shared.Configuration;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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using Robust.Shared.Prototypes;
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using Content.Shared.Station.Components;
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using Robust.Shared.EntitySerialization;
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using Robust.Shared.EntitySerialization.Systems;
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using Robust.Shared.IoC;
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using Robust.Shared.Utility;
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using YamlDotNet.RepresentationModel;
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using Robust.Shared.Map.Events;
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namespace Content.IntegrationTests.Tests
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{
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[TestFixture]
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public sealed class PostMapInitTest
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{
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private const bool SkipTestMaps = true;
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private const string TestMapsPath = "/Maps/Test/";
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private static readonly string[] NoSpawnMaps =
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{
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"CentComm",
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"Dart"
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};
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private static readonly string[] Grids =
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{
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"/Maps/centcomm.yml",
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AdminTestArenaSystem.ArenaMapPath
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};
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private static readonly string[] DoNotMapWhitelist =
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{
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"/Maps/centcomm.yml",
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"/Maps/bagel.yml", // Contains mime's rubber stamp --> Either fix this, remove the category, or remove this comment if intentional.
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"/Maps/reach.yml", // Contains handheld crew monitor
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"/Maps/Shuttles/ShuttleEvent/cruiser.yml", // Contains LSE-1200c "Perforator"
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"/Maps/Shuttles/ShuttleEvent/honki.yml", // Contains golden honker, clown's rubber stamp
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"/Maps/Shuttles/ShuttleEvent/instigator.yml", // Contains EXP-320g "Friendship"
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"/Maps/Shuttles/ShuttleEvent/syndie_evacpod.yml", // Contains syndicate rubber stamp
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};
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private static readonly string[] GameMaps =
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{
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"Dev",
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"TestTeg",
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"Fland",
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"Packed",
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"Bagel",
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"CentComm",
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"Box",
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"Marathon",
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"MeteorArena",
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"Saltern",
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"Reach",
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"Oasis",
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"Amber",
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"Plasma",
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"Elkridge",
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"Relic",
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"dm01-entryway",
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"Exo",
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};
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private static readonly ProtoId<EntityCategoryPrototype> DoNotMapCategory = "DoNotMap";
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/// <summary>
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/// Asserts that specific files have been saved as grids and not maps.
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/// </summary>
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[Test, TestCaseSource(nameof(Grids))]
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public async Task GridsLoadableTest(string mapFile)
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapSystem = entManager.System<SharedMapSystem>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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var path = new ResPath(mapFile);
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await server.WaitPost(() =>
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{
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mapSystem.CreateMap(out var mapId);
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try
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{
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Assert.That(mapLoader.TryLoadGrid(mapId, path, out var grid));
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load map {mapFile}, was it saved as a map instead of a grid?", ex);
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}
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mapSystem.DeleteMap(mapId);
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Asserts that shuttles are loadable and have been saved as grids and not maps.
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/// </summary>
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[Test]
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public async Task ShuttlesLoadableTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var entManager = server.ResolveDependency<IEntityManager>();
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var resMan = server.ResolveDependency<IResourceManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapSystem = entManager.System<SharedMapSystem>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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var shuttleFolder = new ResPath("/Maps/Shuttles");
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var shuttles = resMan
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.ContentFindFiles(shuttleFolder)
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.Where(filePath =>
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filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
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.ToArray();
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await server.WaitPost(() =>
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{
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Assert.Multiple(() =>
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{
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foreach (var path in shuttles)
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{
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mapSystem.CreateMap(out var mapId);
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try
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{
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Assert.That(mapLoader.TryLoadGrid(mapId, path, out _),
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$"Failed to load shuttle {path}, was it saved as a map instead of a grid?");
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load shuttle {path}, was it saved as a map instead of a grid?",
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ex);
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}
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mapSystem.DeleteMap(mapId);
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}
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});
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task NoSavedPostMapInitTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var resourceManager = server.ResolveDependency<IResourceManager>();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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var loader = server.System<MapLoaderSystem>();
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var mapFolder = new ResPath("/Maps");
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var maps = resourceManager
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.ContentFindFiles(mapFolder)
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.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
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.ToArray();
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var v7Maps = new List<ResPath>();
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foreach (var map in maps)
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{
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var rootedPath = map.ToRootedPath();
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// ReSharper disable once RedundantLogicalConditionalExpressionOperand
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if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
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{
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continue;
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}
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if (!resourceManager.TryContentFileRead(rootedPath, out var fileStream))
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{
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Assert.Fail($"Map not found: {rootedPath}");
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}
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using var reader = new StreamReader(fileStream);
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var yamlStream = new YamlStream();
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yamlStream.Load(reader);
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var root = yamlStream.Documents[0].RootNode;
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var meta = root["meta"];
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var version = meta["format"].AsInt();
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// TODO MAP TESTS
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// Move this to some separate test?
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CheckDoNotMap(map, root, protoManager);
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if (version >= 7)
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{
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v7Maps.Add(map);
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continue;
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}
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var postMapInit = meta["postmapinit"].AsBool();
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Assert.That(postMapInit, Is.False, $"Map {map.Filename} was saved postmapinit");
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}
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var deps = server.ResolveDependency<IEntitySystemManager>().DependencyCollection;
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var ev = new BeforeEntityReadEvent();
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server.EntMan.EventBus.RaiseEvent(EventSource.Local, ev);
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foreach (var map in v7Maps)
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{
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Assert.That(IsPreInit(map, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes));
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}
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// Check that the test actually does manage to catch post-init maps and isn't just blindly passing everything.
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// To that end, create a new post-init map and try verify it.
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var mapSys = server.System<SharedMapSystem>();
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MapId id = default;
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await server.WaitPost(() => mapSys.CreateMap(out id, runMapInit: false));
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await server.WaitPost(() => server.EntMan.Spawn(null, new MapCoordinates(0, 0, id)));
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// First check that a pre-init version passes
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var path = new ResPath($"{nameof(NoSavedPostMapInitTest)}.yml");
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Assert.That(loader.TrySaveMap(id, path));
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Assert.That(IsPreInit(path, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes));
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// and the post-init version fails.
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await server.WaitPost(() => mapSys.InitializeMap(id));
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Assert.That(loader.TrySaveMap(id, path));
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Assert.That(IsPreInit(path, loader, deps, ev.RenamedPrototypes, ev.DeletedPrototypes), Is.False);
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await pair.CleanReturnAsync();
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}
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/// <summary>
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/// Check that maps do not have any entities that belong to the DoNotMap entity category
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/// </summary>
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private void CheckDoNotMap(ResPath map, YamlNode node, IPrototypeManager protoManager)
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{
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if (DoNotMapWhitelist.Contains(map.ToString()))
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return;
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var yamlEntities = node["entities"];
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var dnmCategory = protoManager.Index(DoNotMapCategory);
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Assert.Multiple(() =>
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{
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foreach (var yamlEntity in (YamlSequenceNode)yamlEntities)
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{
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var protoId = yamlEntity["proto"].AsString();
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// This doesn't properly handle prototype migrations, but thats not a significant issue.
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if (!protoManager.TryIndex(protoId, out var proto))
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continue;
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Assert.That(!proto.Categories.Contains(dnmCategory),
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$"\nMap {map} contains entities in the DO NOT MAP category ({proto.Name})");
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}
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});
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}
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private bool IsPreInit(ResPath map,
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MapLoaderSystem loader,
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IDependencyCollection deps,
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Dictionary<string, string> renamedPrototypes,
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HashSet<string> deletedPrototypes)
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{
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if (!loader.TryReadFile(map, out var data))
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{
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Assert.Fail($"Failed to read {map}");
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return false;
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}
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var reader = new EntityDeserializer(deps,
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data,
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DeserializationOptions.Default,
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renamedPrototypes,
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deletedPrototypes);
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if (!reader.TryProcessData())
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{
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Assert.Fail($"Failed to process {map}");
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return false;
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}
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foreach (var mapId in reader.MapYamlIds)
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{
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var mapData = reader.YamlEntities[mapId];
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if (mapData.PostInit)
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return false;
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}
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return true;
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}
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[Test, TestCaseSource(nameof(GameMaps))]
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public async Task GameMapsLoadableTest(string mapProto)
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Dirty = true // Stations spawn a bunch of nullspace entities and maps like centcomm.
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});
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var server = pair.Server;
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var mapManager = server.ResolveDependency<IMapManager>();
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var entManager = server.ResolveDependency<IEntityManager>();
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var mapLoader = entManager.System<MapLoaderSystem>();
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var mapSystem = entManager.System<SharedMapSystem>();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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var ticker = entManager.EntitySysManager.GetEntitySystem<GameTicker>();
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var shuttleSystem = entManager.EntitySysManager.GetEntitySystem<ShuttleSystem>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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await server.WaitPost(() =>
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{
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MapId mapId;
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try
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{
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var opts = DeserializationOptions.Default with {InitializeMaps = true};
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ticker.LoadGameMap(protoManager.Index<GameMapPrototype>(mapProto), out mapId, opts);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to load map {mapProto}", ex);
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}
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mapSystem.CreateMap(out var shuttleMap);
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var largest = 0f;
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EntityUid? targetGrid = null;
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var memberQuery = entManager.GetEntityQuery<StationMemberComponent>();
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var grids = mapManager.GetAllGrids(mapId).ToList();
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var gridUids = grids.Select(o => o.Owner).ToList();
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targetGrid = gridUids.First();
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foreach (var grid in grids)
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{
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var gridEnt = grid.Owner;
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if (!memberQuery.HasComponent(gridEnt))
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continue;
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var area = grid.Comp.LocalAABB.Width * grid.Comp.LocalAABB.Height;
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if (area > largest)
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{
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largest = area;
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targetGrid = gridEnt;
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}
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}
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// Test shuttle can dock.
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// This is done inside gamemap test because loading the map takes ages and we already have it.
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var station = entManager.GetComponent<StationMemberComponent>(targetGrid!.Value).Station;
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if (entManager.TryGetComponent<StationEmergencyShuttleComponent>(station, out var stationEvac))
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{
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var shuttlePath = stationEvac.EmergencyShuttlePath;
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Assert.That(mapLoader.TryLoadGrid(shuttleMap, shuttlePath, out var shuttle),
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$"Failed to load {shuttlePath}");
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Assert.That(
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shuttleSystem.TryFTLDock(shuttle!.Value.Owner,
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entManager.GetComponent<ShuttleComponent>(shuttle!.Value.Owner),
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targetGrid.Value),
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$"Unable to dock {shuttlePath} to {mapProto}");
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}
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mapSystem.DeleteMap(shuttleMap);
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if (entManager.HasComponent<StationJobsComponent>(station))
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{
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// Test that the map has valid latejoin spawn points or container spawn points
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if (!NoSpawnMaps.Contains(mapProto))
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{
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var lateSpawns = 0;
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lateSpawns += GetCountLateSpawn<SpawnPointComponent>(gridUids, entManager);
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lateSpawns += GetCountLateSpawn<ContainerSpawnPointComponent>(gridUids, entManager);
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Assert.That(lateSpawns, Is.GreaterThan(0), $"Found no latejoin spawn points on {mapProto}");
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}
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// Test all availableJobs have spawnPoints
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// This is done inside gamemap test because loading the map takes ages and we already have it.
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var comp = entManager.GetComponent<StationJobsComponent>(station);
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var jobs = new HashSet<ProtoId<JobPrototype>>(comp.SetupAvailableJobs.Keys);
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var spawnPoints = entManager.EntityQuery<SpawnPointComponent>()
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.Where(x => x.SpawnType == SpawnPointType.Job && x.Job != null)
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.Select(x => x.Job.Value);
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jobs.ExceptWith(spawnPoints);
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spawnPoints = entManager.EntityQuery<ContainerSpawnPointComponent>()
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.Where(x => x.SpawnType is SpawnPointType.Job or SpawnPointType.Unset && x.Job != null)
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.Select(x => x.Job.Value);
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jobs.ExceptWith(spawnPoints);
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Assert.That(jobs, Is.Empty, $"There is no spawnpoints for {string.Join(", ", jobs)} on {mapProto}.");
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}
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try
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{
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mapSystem.DeleteMap(mapId);
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}
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catch (Exception ex)
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{
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throw new Exception($"Failed to delete map {mapProto}", ex);
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}
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});
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await server.WaitRunTicks(1);
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await pair.CleanReturnAsync();
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}
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private static int GetCountLateSpawn<T>(List<EntityUid> gridUids, IEntityManager entManager)
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where T : ISpawnPoint, IComponent
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{
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var resultCount = 0;
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var queryPoint = entManager.AllEntityQueryEnumerator<T, TransformComponent>();
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#nullable enable
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while (queryPoint.MoveNext(out T? comp, out var xform))
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{
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var spawner = (ISpawnPoint) comp;
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if (spawner.SpawnType is not SpawnPointType.LateJoin
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|| xform.GridUid == null
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|| !gridUids.Contains(xform.GridUid.Value))
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{
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continue;
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}
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#nullable disable
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resultCount++;
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break;
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}
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return resultCount;
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}
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[Test]
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public async Task AllMapsTested()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var protoMan = server.ResolveDependency<IPrototypeManager>();
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var gameMaps = protoMan.EnumeratePrototypes<GameMapPrototype>()
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.Where(x => !pair.IsTestPrototype(x))
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.Select(x => x.ID)
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.ToHashSet();
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Assert.That(gameMaps.Remove(PoolManager.TestMap));
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Assert.That(gameMaps, Is.EquivalentTo(GameMaps.ToHashSet()), "Game map prototype missing from test cases.");
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await pair.CleanReturnAsync();
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}
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[Test]
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public async Task NonGameMapsLoadableTest()
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{
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await using var pair = await PoolManager.GetServerClient();
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var server = pair.Server;
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var mapLoader = server.ResolveDependency<IEntitySystemManager>().GetEntitySystem<MapLoaderSystem>();
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var resourceManager = server.ResolveDependency<IResourceManager>();
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var protoManager = server.ResolveDependency<IPrototypeManager>();
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var cfg = server.ResolveDependency<IConfigurationManager>();
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Assert.That(cfg.GetCVar(CCVars.GridFill), Is.False);
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var gameMaps = protoManager.EnumeratePrototypes<GameMapPrototype>().Select(o => o.MapPath).ToHashSet();
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var mapFolder = new ResPath("/Maps");
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var maps = resourceManager
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.ContentFindFiles(mapFolder)
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.Where(filePath => filePath.Extension == "yml" && !filePath.Filename.StartsWith(".", StringComparison.Ordinal))
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.ToArray();
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var mapPaths = new List<ResPath>();
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foreach (var map in maps)
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{
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if (gameMaps.Contains(map))
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continue;
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var rootedPath = map.ToRootedPath();
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if (SkipTestMaps && rootedPath.ToString().StartsWith(TestMapsPath, StringComparison.Ordinal))
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{
|
|
continue;
|
|
}
|
|
mapPaths.Add(rootedPath);
|
|
}
|
|
|
|
await server.WaitPost(() =>
|
|
{
|
|
Assert.Multiple(() =>
|
|
{
|
|
// This bunch of files contains a random mixture of both map and grid files.
|
|
// TODO MAPPING organize files
|
|
var opts = MapLoadOptions.Default with
|
|
{
|
|
DeserializationOptions = DeserializationOptions.Default with
|
|
{
|
|
InitializeMaps = true,
|
|
LogOrphanedGrids = false
|
|
}
|
|
};
|
|
|
|
HashSet<Entity<MapComponent>> maps;
|
|
foreach (var path in mapPaths)
|
|
{
|
|
try
|
|
{
|
|
Assert.That(mapLoader.TryLoadGeneric(path, out maps, out _, opts));
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to load map {path}", ex);
|
|
}
|
|
|
|
try
|
|
{
|
|
foreach (var map in maps)
|
|
{
|
|
server.EntMan.DeleteEntity(map);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
throw new Exception($"Failed to delete map {path}", ex);
|
|
}
|
|
}
|
|
});
|
|
});
|
|
|
|
await server.WaitRunTicks(1);
|
|
await pair.CleanReturnAsync();
|
|
}
|
|
}
|
|
}
|