Files
tbd-station-14/Content.Client/Construction/FlatpackSystem.cs
Tayrtahn c5ac160ea8 Cleanup more SpriteComponent warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
2025-05-20 01:52:03 +02:00

50 lines
1.6 KiB
C#

using Content.Shared.Construction;
using Content.Shared.Construction.Components;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Construction;
/// <inheritdoc/>
public sealed class FlatpackSystem : SharedFlatpackSystem
{
[Dependency] private readonly AppearanceSystem _appearance = default!;
[Dependency] private readonly SpriteSystem _sprite = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlatpackComponent, AppearanceChangeEvent>(OnAppearanceChange);
}
private void OnAppearanceChange(Entity<FlatpackComponent> ent, ref AppearanceChangeEvent args)
{
var (_, comp) = ent;
if (!_appearance.TryGetData<string>(ent, FlatpackVisuals.Machine, out var machineBoardId) || args.Sprite == null)
return;
if (!PrototypeManager.TryIndex<EntityPrototype>(machineBoardId, out var machineBoardPrototype))
return;
if (!machineBoardPrototype.TryGetComponent<SpriteComponent>(out var sprite, EntityManager.ComponentFactory))
return;
Color? color = null;
foreach (var layer in sprite.AllLayers)
{
if (layer.RsiState.Name is not { } spriteState)
continue;
if (!comp.BoardColors.TryGetValue(spriteState, out var c))
continue;
color = c;
break;
}
if (color != null)
_sprite.LayerSetColor((ent.Owner, args.Sprite), FlatpackVisualLayers.Overlay, color.Value);
}
}