Files
tbd-station-14/Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
2022-10-03 17:57:32 -07:00

146 lines
7.1 KiB
C#

using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Chemistry.Components;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Dispenser;
using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
using Content.Shared.Emag.Systems;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
namespace Content.Server.Chemistry.EntitySystems
{
/// <summary>
/// Contains all the server-side logic for reagent dispensers.
/// <seealso cref="ReagentDispenserComponent"/>
/// </summary>
[UsedImplicitly]
public sealed class ReagentDispenserSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audioSystem = default!;
[Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReagentDispenserComponent, ComponentStartup>((_, comp, _) => UpdateUiState(comp));
SubscribeLocalEvent<ReagentDispenserComponent, SolutionChangedEvent>((_, comp, _) => UpdateUiState(comp));
SubscribeLocalEvent<ReagentDispenserComponent, EntInsertedIntoContainerMessage>((_, comp, _) => UpdateUiState(comp));
SubscribeLocalEvent<ReagentDispenserComponent, EntRemovedFromContainerMessage>((_, comp, _) => UpdateUiState(comp));
SubscribeLocalEvent<ReagentDispenserComponent, BoundUIOpenedEvent>((_, comp, _) => UpdateUiState(comp));
SubscribeLocalEvent<ReagentDispenserComponent, GotEmaggedEvent>(OnEmagged);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserSetDispenseAmountMessage>(OnSetDispenseAmountMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserDispenseReagentMessage>(OnDispenseReagentMessage);
SubscribeLocalEvent<ReagentDispenserComponent, ReagentDispenserClearContainerSolutionMessage>(OnClearContainerSolutionMessage);
}
private void UpdateUiState(ReagentDispenserComponent reagentDispenser)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser.Owner, SharedReagentDispenser.OutputSlotName);
var outputContainerInfo = BuildOutputContainerInfo(outputContainer);
var inventory = GetInventory(reagentDispenser);
var state = new ReagentDispenserBoundUserInterfaceState(outputContainerInfo, inventory, reagentDispenser.DispenseAmount);
_userInterfaceSystem.TrySetUiState(reagentDispenser.Owner, ReagentDispenserUiKey.Key, state);
}
private ContainerInfo? BuildOutputContainerInfo(EntityUid? container)
{
if (container is not { Valid: true })
return null;
if (_solutionContainerSystem.TryGetFitsInDispenser(container.Value, out var solution))
{
var reagents = solution.Contents.Select(reagent => (reagent.ReagentId, reagent.Quantity)).ToList();
return new ContainerInfo(Name(container.Value), true, solution.CurrentVolume, solution.MaxVolume, reagents);
}
return null;
}
private List<string> GetInventory(ReagentDispenserComponent reagentDispenser)
{
var inventory = new List<string>();
if (reagentDispenser.PackPrototypeId is not null
&& _prototypeManager.TryIndex(reagentDispenser.PackPrototypeId, out ReagentDispenserInventoryPrototype? packPrototype))
{
inventory.AddRange(packPrototype.Inventory);
}
if (reagentDispenser.IsEmagged
&& reagentDispenser.EmagPackPrototypeId is not null
&& _prototypeManager.TryIndex(reagentDispenser.EmagPackPrototypeId, out ReagentDispenserInventoryPrototype? emagPackPrototype))
{
inventory.AddRange(emagPackPrototype.Inventory);
}
return inventory;
}
private void OnEmagged(EntityUid uid, ReagentDispenserComponent reagentDispenser, GotEmaggedEvent args)
{
if (!reagentDispenser.IsEmagged)
{
reagentDispenser.IsEmagged = true;
args.Handled = true;
UpdateUiState(reagentDispenser);
}
}
private void OnSetDispenseAmountMessage(EntityUid uid, ReagentDispenserComponent reagentDispenser, ReagentDispenserSetDispenseAmountMessage message)
{
reagentDispenser.DispenseAmount = message.ReagentDispenserDispenseAmount;
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnDispenseReagentMessage(EntityUid uid, ReagentDispenserComponent reagentDispenser, ReagentDispenserDispenseReagentMessage message)
{
// Ensure that the reagent is something this reagent dispenser can dispense.
if (!GetInventory(reagentDispenser).Contains(message.ReagentId))
return;
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser.Owner, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not {Valid: true} || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution))
return;
if (_solutionContainerSystem.TryAddReagent(outputContainer.Value, solution, message.ReagentId, (int)reagentDispenser.DispenseAmount, out var dispensedAmount)
&& message.Session.AttachedEntity is not null)
{
_adminLogger.Add(LogType.ChemicalReaction, LogImpact.Medium,
$"{ToPrettyString(message.Session.AttachedEntity.Value):player} dispensed {dispensedAmount}u of {message.ReagentId} into {ToPrettyString(outputContainer.Value):entity}");
}
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void OnClearContainerSolutionMessage(EntityUid uid, ReagentDispenserComponent reagentDispenser, ReagentDispenserClearContainerSolutionMessage message)
{
var outputContainer = _itemSlotsSystem.GetItemOrNull(reagentDispenser.Owner, SharedReagentDispenser.OutputSlotName);
if (outputContainer is not {Valid: true} || !_solutionContainerSystem.TryGetFitsInDispenser(outputContainer.Value, out var solution))
return;
_solutionContainerSystem.RemoveAllSolution(outputContainer.Value, solution);
UpdateUiState(reagentDispenser);
ClickSound(reagentDispenser);
}
private void ClickSound(ReagentDispenserComponent reagentDispenser)
{
_audioSystem.PlayPvs(reagentDispenser.ClickSound, reagentDispenser.Owner, AudioParams.Default.WithVolume(-2f));
}
}
}