Files
tbd-station-14/Content.Server/Spawners/EntitySystems/ConditionalSpawnerSystem.cs
2021-09-28 13:35:29 +02:00

27 lines
683 B
C#

using Content.Server.GameTicking;
using Content.Server.Spawners.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Spawners.EntitySystems
{
[UsedImplicitly]
public class ConditionalSpawnerSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRuleAddedEvent>(OnRuleAdded);
}
private void OnRuleAdded(GameRuleAddedEvent args)
{
foreach (var spawner in EntityManager.EntityQuery<ConditionalSpawnerComponent>())
{
spawner.RuleAdded(args);
}
}
}
}