Files
tbd-station-14/Content.Server/Power/EntitySystems/BatterySystem.cs
2021-09-28 13:35:29 +02:00

44 lines
1.3 KiB
C#

using Content.Server.Power.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Power.EntitySystems
{
[UsedImplicitly]
public class BatterySystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
}
private void PreSync(NetworkBatteryPreSync ev)
{
foreach (var (bat, netBat) in EntityManager.EntityQuery<BatteryComponent, PowerNetworkBatteryComponent>())
{
netBat.NetworkBattery.Capacity = bat.MaxCharge;
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
}
}
private void PostSync(NetworkBatteryPostSync ev)
{
foreach (var (bat, netBat) in EntityManager.EntityQuery<BatteryComponent, PowerNetworkBatteryComponent>())
{
bat.CurrentCharge = netBat.NetworkBattery.CurrentStorage;
}
}
public override void Update(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<BatteryComponent>())
{
comp.OnUpdate(frameTime);
}
}
}
}