44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using Content.Server.Power.Components;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Power.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public class BatterySystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
|
|
SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
|
|
}
|
|
|
|
private void PreSync(NetworkBatteryPreSync ev)
|
|
{
|
|
foreach (var (bat, netBat) in EntityManager.EntityQuery<BatteryComponent, PowerNetworkBatteryComponent>())
|
|
{
|
|
netBat.NetworkBattery.Capacity = bat.MaxCharge;
|
|
netBat.NetworkBattery.CurrentStorage = bat.CurrentCharge;
|
|
}
|
|
}
|
|
|
|
private void PostSync(NetworkBatteryPostSync ev)
|
|
{
|
|
foreach (var (bat, netBat) in EntityManager.EntityQuery<BatteryComponent, PowerNetworkBatteryComponent>())
|
|
{
|
|
bat.CurrentCharge = netBat.NetworkBattery.CurrentStorage;
|
|
}
|
|
}
|
|
|
|
public override void Update(float frameTime)
|
|
{
|
|
foreach (var comp in EntityManager.EntityQuery<BatteryComponent>())
|
|
{
|
|
comp.OnUpdate(frameTime);
|
|
}
|
|
}
|
|
}
|
|
}
|