Files
tbd-station-14/Content.Server/Pointing/EntitySystems/RoguePointingSystem.cs
2021-09-28 13:35:29 +02:00

19 lines
500 B
C#

using Content.Server.Pointing.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Pointing.EntitySystems
{
[UsedImplicitly]
internal sealed class RoguePointingSystem : EntitySystem
{
public override void Update(float frameTime)
{
foreach (var component in EntityManager.EntityQuery<RoguePointingArrowComponent>(true))
{
component.Update(frameTime);
}
}
}
}