Files
tbd-station-14/Content.Server/Nutrition/EntitySystems/HungerSystem.cs
2021-09-28 13:35:29 +02:00

27 lines
700 B
C#

using Content.Server.Nutrition.Components;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.Nutrition.EntitySystems
{
[UsedImplicitly]
public class HungerSystem : EntitySystem
{
private float _accumulatedFrameTime;
public override void Update(float frameTime)
{
_accumulatedFrameTime += frameTime;
if (_accumulatedFrameTime > 1)
{
foreach (var comp in EntityManager.EntityQuery<HungerComponent>(true))
{
comp.OnUpdate(_accumulatedFrameTime);
}
_accumulatedFrameTime = 0;
}
}
}
}