Files
tbd-station-14/Content.Server/DoAfter/DoAfterSystem.cs
2021-09-28 13:35:29 +02:00

142 lines
5.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Content.Shared.Damage;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
namespace Content.Server.DoAfter
{
[UsedImplicitly]
public sealed class DoAfterSystem : EntitySystem
{
// We cache these lists as to not allocate them every update tick...
private readonly List<DoAfter> _cancelled = new();
private readonly List<DoAfter> _finished = new();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DoAfterComponent, DamageChangedEvent>(HandleDamage);
}
public void HandleDamage(EntityUid _, DoAfterComponent component, DamageChangedEvent args)
{
if (component.DoAfters.Count == 0 || !args.DamageIncreased)
{
return;
}
foreach (var doAfter in component.DoAfters)
{
if (doAfter.EventArgs.BreakOnDamage)
{
doAfter.TookDamage = true;
}
}
}
public override void Update(float frameTime)
{
base.Update(frameTime);
foreach (var comp in EntityManager.EntityQuery<DoAfterComponent>(true))
{
foreach (var doAfter in comp.DoAfters.ToArray())
{
doAfter.Run(frameTime, EntityManager);
switch (doAfter.Status)
{
case DoAfterStatus.Running:
break;
case DoAfterStatus.Cancelled:
_cancelled.Add(doAfter);
break;
case DoAfterStatus.Finished:
_finished.Add(doAfter);
break;
default:
throw new ArgumentOutOfRangeException();
}
}
foreach (var doAfter in _cancelled)
{
comp.Cancelled(doAfter);
if(EntityManager.EntityExists(doAfter.EventArgs.User) && doAfter.EventArgs.UserCancelledEvent != null)
RaiseLocalEvent(doAfter.EventArgs.User, doAfter.EventArgs.UserCancelledEvent, false);
if(doAfter.EventArgs.Target is {} target && EntityManager.EntityExists(target) && doAfter.EventArgs.TargetCancelledEvent != null)
RaiseLocalEvent(target, doAfter.EventArgs.TargetCancelledEvent, false);
if(doAfter.EventArgs.BroadcastCancelledEvent != null)
RaiseLocalEvent(doAfter.EventArgs.BroadcastCancelledEvent);
}
foreach (var doAfter in _finished)
{
comp.Finished(doAfter);
if(EntityManager.EntityExists(doAfter.EventArgs.User) && doAfter.EventArgs.UserFinishedEvent != null)
RaiseLocalEvent(doAfter.EventArgs.User, doAfter.EventArgs.UserFinishedEvent, false);
if(doAfter.EventArgs.Target is {} target && EntityManager.EntityExists(target) && doAfter.EventArgs.TargetFinishedEvent != null)
RaiseLocalEvent(target, doAfter.EventArgs.TargetFinishedEvent, false);
if(doAfter.EventArgs.BroadcastFinishedEvent != null)
RaiseLocalEvent(doAfter.EventArgs.BroadcastFinishedEvent);
}
// Clean the shared lists at the end, ensuring they'll be clean for the next time we need them.
_cancelled.Clear();
_finished.Clear();
}
}
/// <summary>
/// Tasks that are delayed until the specified time has passed
/// These can be potentially cancelled by the user moving or when other things happen.
/// </summary>
/// <param name="eventArgs"></param>
/// <returns></returns>
public async Task<DoAfterStatus> WaitDoAfter(DoAfterEventArgs eventArgs)
{
var doAfter = CreateDoAfter(eventArgs);
await doAfter.AsTask;
return doAfter.Status;
}
/// <summary>
/// Creates a DoAfter without waiting for it to finish. You can use events with this.
/// These can be potentially cancelled by the user moving or when other things happen.
/// </summary>
/// <param name="eventArgs"></param>
public void DoAfter(DoAfterEventArgs eventArgs)
{
CreateDoAfter(eventArgs);
}
private DoAfter CreateDoAfter(DoAfterEventArgs eventArgs)
{
// Setup
var doAfter = new DoAfter(eventArgs, EntityManager);
// Caller's gonna be responsible for this I guess
var doAfterComponent = EntityManager.GetComponent<DoAfterComponent>(eventArgs.User);
doAfterComponent.Add(doAfter);
return doAfter;
}
}
public enum DoAfterStatus
{
Running,
Cancelled,
Finished,
}
}