54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
using Content.Server.Atmos.Piping.Binary.Components;
|
|
using Content.Server.NodeContainer;
|
|
using Content.Server.NodeContainer.Nodes;
|
|
using Content.Shared.ActionBlocker;
|
|
using Content.Shared.Atmos.Piping;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Helpers;
|
|
using JetBrains.Annotations;
|
|
using Robust.Server.GameObjects;
|
|
using Robust.Shared.GameObjects;
|
|
|
|
namespace Content.Server.Atmos.Piping.Binary.EntitySystems
|
|
{
|
|
[UsedImplicitly]
|
|
public class GasValveSystem : EntitySystem
|
|
{
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<GasValveComponent, ComponentStartup>(OnStartup);
|
|
SubscribeLocalEvent<GasValveComponent, ActivateInWorldEvent>(OnActivate);
|
|
}
|
|
|
|
private void OnStartup(EntityUid uid, GasValveComponent component, ComponentStartup args)
|
|
{
|
|
// We call set in startup so it sets the appearance, node state, etc.
|
|
Set(uid, component, component.Open);
|
|
}
|
|
|
|
private void OnActivate(EntityUid uid, GasValveComponent component, ActivateInWorldEvent args)
|
|
{
|
|
if(args.User.InRangeUnobstructed(args.Target) && Get<ActionBlockerSystem>().CanInteract(args.User))
|
|
Toggle(uid, component);
|
|
}
|
|
|
|
public void Set(EntityUid uid, GasValveComponent component, bool value)
|
|
{
|
|
component.Open = value;
|
|
|
|
if (EntityManager.TryGetComponent(uid, out NodeContainerComponent? nodeContainer)
|
|
&& nodeContainer.TryGetNode(component.PipeName, out PipeNode? pipe))
|
|
{
|
|
pipe.ConnectionsEnabled = component.Open;
|
|
}
|
|
}
|
|
|
|
public void Toggle(EntityUid uid, GasValveComponent component)
|
|
{
|
|
Set(uid, component, !component.Open);
|
|
}
|
|
}
|
|
}
|