252 lines
8.7 KiB
C#
252 lines
8.7 KiB
C#
using System;
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using Content.Server.Alert;
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using Content.Server.Atmos.Components;
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using Content.Server.Stunnable.Components;
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using Content.Server.Temperature.Components;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Alert;
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using Content.Shared.Atmos;
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using Content.Shared.Damage;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Temperature;
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using Robust.Server.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Dynamics;
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namespace Content.Server.Atmos.EntitySystems
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{
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internal sealed class FlammableSystem : EntitySystem
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{
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
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private const float MinimumFireStacks = -10f;
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private const float MaximumFireStacks = 20f;
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private const float UpdateTime = 1f;
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private float _timer = 0f;
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// TODO: Port the rest of Flammable.
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public override void Initialize()
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{
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SubscribeLocalEvent<FlammableComponent, InteractUsingEvent>(OnInteractUsingEvent);
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SubscribeLocalEvent<FlammableComponent, StartCollideEvent>(OnCollideEvent);
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SubscribeLocalEvent<FlammableComponent, IsHotEvent>(OnIsHotEvent);
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SubscribeLocalEvent<FlammableComponent, TileFireEvent>(OnTileFireEvent);
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}
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private void OnInteractUsingEvent(EntityUid uid, FlammableComponent flammable, InteractUsingEvent args)
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{
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if (args.Handled)
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return;
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var isHotEvent = new IsHotEvent();
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RaiseLocalEvent(args.Used.Uid, isHotEvent, false);
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if (!isHotEvent.IsHot)
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return;
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Ignite(uid, flammable);
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args.Handled = true;
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}
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private void OnCollideEvent(EntityUid uid, FlammableComponent flammable, StartCollideEvent args)
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{
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var otherUid = args.OtherFixture.Body.Owner.Uid;
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if (!EntityManager.TryGetComponent(otherUid, out FlammableComponent? otherFlammable))
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return;
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if (!flammable.FireSpread || !otherFlammable.FireSpread)
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return;
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if (flammable.OnFire)
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{
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if (otherFlammable.OnFire)
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{
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var fireSplit = (flammable.FireStacks + otherFlammable.FireStacks) / 2;
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flammable.FireStacks = fireSplit;
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otherFlammable.FireStacks = fireSplit;
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}
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else
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{
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flammable.FireStacks /= 2;
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otherFlammable.FireStacks += flammable.FireStacks;
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Ignite(otherUid, otherFlammable);
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}
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} else if (otherFlammable.OnFire)
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{
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otherFlammable.FireStacks /= 2;
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flammable.FireStacks += otherFlammable.FireStacks;
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Ignite(uid, flammable);
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}
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}
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private void OnIsHotEvent(EntityUid uid, FlammableComponent flammable, IsHotEvent args)
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{
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args.IsHot = flammable.OnFire;
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}
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private void OnTileFireEvent(EntityUid uid, FlammableComponent flammable, TileFireEvent args)
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{
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AdjustFireStacks(uid, 3, flammable);
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Ignite(uid, flammable);
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}
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public void UpdateAppearance(EntityUid uid, FlammableComponent? flammable = null, AppearanceComponent? appearance = null)
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{
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if (!Resolve(uid, ref flammable, ref appearance))
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return;
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appearance.SetData(FireVisuals.OnFire, flammable.OnFire);
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appearance.SetData(FireVisuals.FireStacks, flammable.FireStacks);
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}
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public void AdjustFireStacks(EntityUid uid, float relativeFireStacks, FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable))
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return;
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flammable.FireStacks = MathF.Min(MathF.Max(MinimumFireStacks, flammable.FireStacks + relativeFireStacks), MaximumFireStacks);
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if (flammable.OnFire && flammable.FireStacks <= 0)
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Extinguish(uid, flammable);
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UpdateAppearance(uid, flammable);
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}
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public void Extinguish(EntityUid uid, FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable))
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return;
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if (!flammable.OnFire)
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return;
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flammable.OnFire = false;
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flammable.FireStacks = 0;
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flammable.Collided.Clear();
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UpdateAppearance(uid, flammable);
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}
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public void Ignite(EntityUid uid, FlammableComponent? flammable = null)
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{
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if (!Resolve(uid, ref flammable))
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return;
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if (flammable.FireStacks > 0 && !flammable.OnFire)
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{
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flammable.OnFire = true;
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}
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UpdateAppearance(uid, flammable);
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}
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public void Resist(EntityUid uid, FlammableComponent? flammable = null, StunnableComponent? stunnable = null)
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{
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if (!Resolve(uid, ref flammable, ref stunnable))
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return;
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if (!flammable.OnFire || !_actionBlockerSystem.CanInteract(flammable.Owner) || flammable.Resisting)
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return;
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flammable.Resisting = true;
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flammable.Owner.PopupMessage(Loc.GetString("flammable-component-resist-message"));
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stunnable.Paralyze(2f);
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flammable.Owner.SpawnTimer(2000, () =>
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{
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flammable.Resisting = false;
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flammable.FireStacks -= 3f;
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UpdateAppearance(uid, flammable);
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});
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}
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public override void Update(float frameTime)
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{
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_timer += frameTime;
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if (_timer < UpdateTime)
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return;
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_timer -= UpdateTime;
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// TODO: This needs cleanup to take off the crust from TemperatureComponent and shit.
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foreach (var (flammable, physics, transform) in EntityManager.EntityQuery<FlammableComponent, PhysicsComponent, ITransformComponent>())
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{
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var uid = flammable.Owner.Uid;
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// Slowly dry ourselves off if wet.
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if (flammable.FireStacks < 0)
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{
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flammable.FireStacks = MathF.Min(0, flammable.FireStacks + 1);
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}
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flammable.Owner.TryGetComponent(out ServerAlertsComponent? status);
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if (!flammable.OnFire)
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{
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status?.ClearAlert(AlertType.Fire);
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return;
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}
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status?.ShowAlert(AlertType.Fire);
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if (flammable.FireStacks > 0)
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{
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if (flammable.Owner.TryGetComponent(out TemperatureComponent? temp))
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{
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temp.ReceiveHeat(200 * flammable.FireStacks);
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}
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// TODO ATMOS Fire resistance from armor
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var damageScale = Math.Min((int) (flammable.FireStacks * 2.5f), 10);
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_damageableSystem.TryChangeDamage(flammable.Owner.Uid, flammable.Damage * damageScale);
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AdjustFireStacks(uid, -0.1f * (flammable.Resisting ? 10f : 1f), flammable);
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}
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else
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{
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Extinguish(uid, flammable);
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return;
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}
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var air = _atmosphereSystem.GetTileMixture(transform.Coordinates);
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// If we're in an oxygenless environment, put the fire out.
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if (air == null || air.GetMoles(Gas.Oxygen) < 1f)
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{
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Extinguish(uid, flammable);
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return;
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}
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_atmosphereSystem.HotspotExpose(transform.Coordinates, 700f, 50f, true);
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foreach (var otherUid in flammable.Collided.ToArray())
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{
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if (!otherUid.IsValid() || !EntityManager.EntityExists(otherUid))
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{
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flammable.Collided.Remove(otherUid);
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continue;
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}
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var otherPhysics = EntityManager.GetComponent<IPhysBody>(uid);
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// TODO: Sloth, please save our souls!
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if (!physics.GetWorldAABB().Intersects(otherPhysics.GetWorldAABB()))
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{
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flammable.Collided.Remove(otherUid);
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}
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}
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}
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}
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}
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}
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