Files
tbd-station-14/Content.Server/Arcade/BlockGameSystem.cs
2021-09-28 13:35:29 +02:00

86 lines
3.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Content.Server.Arcade.Components;
using Content.Shared.Arcade;
using Robust.Shared.GameObjects;
using Robust.Shared.Utility;
namespace Content.Server.Arcade
{
// ReSharper disable once ClassNeverInstantiated.Global
public class BlockGameSystem : EntitySystem
{
private readonly List<BlockGameMessages.HighScoreEntry> _roundHighscores = new();
private readonly List<BlockGameMessages.HighScoreEntry> _globalHighscores = new();
public HighScorePlacement RegisterHighScore(string name, int score)
{
var entry = new BlockGameMessages.HighScoreEntry(name, score);
return new HighScorePlacement(TryInsertIntoList(_roundHighscores, entry), TryInsertIntoList(_globalHighscores, entry));
}
public List<BlockGameMessages.HighScoreEntry> GetLocalHighscores() => GetSortedHighscores(_roundHighscores);
public List<BlockGameMessages.HighScoreEntry> GetGlobalHighscores() => GetSortedHighscores(_globalHighscores);
private List<BlockGameMessages.HighScoreEntry> GetSortedHighscores(List<BlockGameMessages.HighScoreEntry> highScoreEntries)
{
var result = highScoreEntries.ShallowClone();
result.Sort((p1, p2) => p2.Score.CompareTo(p1.Score));
return result;
}
private int? TryInsertIntoList(List<BlockGameMessages.HighScoreEntry> highScoreEntries, BlockGameMessages.HighScoreEntry entry)
{
if (highScoreEntries.Count < 5)
{
highScoreEntries.Add(entry);
return GetPlacement(highScoreEntries, entry);
}
if (highScoreEntries.Min(e => e.Score) >= entry.Score) return null;
var lowestHighscore = highScoreEntries.Min();
if (lowestHighscore == null) return null;
highScoreEntries.Remove(lowestHighscore);
highScoreEntries.Add(entry);
return GetPlacement(highScoreEntries, entry);
}
private int? GetPlacement(List<BlockGameMessages.HighScoreEntry> highScoreEntries, BlockGameMessages.HighScoreEntry entry)
{
int? placement = null;
if (highScoreEntries.Contains(entry))
{
highScoreEntries.Sort((p1,p2) => p2.Score.CompareTo(p1.Score));
placement = 1 + highScoreEntries.IndexOf(entry);
}
return placement;
}
public override void Update(float frameTime)
{
foreach (var comp in EntityManager.EntityQuery<BlockGameArcadeComponent>(true))
{
comp.DoGameTick(frameTime);
}
}
public readonly struct HighScorePlacement
{
public readonly int? GlobalPlacement;
public readonly int? LocalPlacement;
public HighScorePlacement(int? globalPlacement, int? localPlacement)
{
GlobalPlacement = globalPlacement;
LocalPlacement = localPlacement;
}
}
}
}