* engineering guidebook improvements * whoops * Changes * this game is en-US, so it shall be gasses, not gases * make changes to AccessConfigurator.xml, SolarPanels.xml, TeslaEngine.xml --------- Co-authored-by: ScarKy0 <scarky0@onet.eu>
137 lines
5.6 KiB
XML
137 lines
5.6 KiB
XML
<Document>
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# Shuttle-craft
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Shuttle construction is straightforward, albeit rather expensive and hard to pull off within an hour.
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It's a good activity if you have a significant amount of spare time on your hands and want a bit of a challenge.
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## Getting started
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<Box>Required parts:</Box>
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<Box>
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<GuideEntityEmbed Entity="Thruster"/>
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<GuideEntityEmbed Entity="Gyroscope"/>
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<GuideEntityEmbed Entity="ComputerShuttle"/>
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<GuideEntityEmbed Entity="SubstationBasic"/>
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<GuideEntityEmbed Entity="PortableGeneratorPacman" Caption="P.A.C.M.A.N." />
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</Box>
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<Box>
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<GuideEntityEmbed Entity="CableHVStack"/>
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<GuideEntityEmbed Entity="CableMVStack"/>
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<GuideEntityEmbed Entity="CableApcStack"/>
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<GuideEntityEmbed Entity="APCBasic"/>
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</Box>
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<Box>Optional parts:</Box>
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<Box>
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<GuideEntityEmbed Entity="AirCanister"/>
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<GuideEntityEmbed Entity="LightTube" Caption="lighting"/>
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<GuideEntityEmbed Entity="AirlockGlassShuttle"/>
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<GuideEntityEmbed Entity="SMESBasic"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="MobCorgiIan"/>
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<GuideEntityEmbed Entity="NuclearBomb"/>
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</Box>
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## Foundation
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For this step you'll need steel sheets, metal rods, and floor tiles (optional).
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<Box>
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<GuideEntityEmbed Entity="SheetSteel" Caption=""/>
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<GuideEntityEmbed Entity="PartRodMetal" Caption=""/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="FloorTileItemSteel" Caption=""/>
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<GuideEntityEmbed Entity="FloorTileItemDark" Caption=""/>
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<GuideEntityEmbed Entity="FloorTileItemWhite" Caption=""/>
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</Box>
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Head out into space with steel sheets and metal rods in hand and click on the edge of the station to place lattice.
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Place a line of lattice about 3-4 tiles away from the station, then start building a platform with lattice.
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Keep doing this until you have a platform that is at least 3x3 in size, which is connected to the station via a single lattice line.
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Once you're finished constructing the base of your shuttle, you can use wirecutters to snip the connecting lattice that joins your new ship and the station.
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This platform is considered a different grid from the station and thus will not have any gravity or be held in place by a station anchor — it can move around freely.
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You can expand your lattice platform further by clicking just off the edge with some rods in hand.
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## Docking Ports
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Shuttle airlocks serve as docking ports, where ships can dock to stations safely.
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The orientation of docking ports is important, as it determines on which face the shuttle will dock.
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The little numb on the bottom of the docking port determines the direction of the docking port.
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<Box>
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<GuideEntityEmbed Entity="AirlockShuttle"/>
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<GuideEntityEmbed Entity="AirlockGlassShuttle"/>
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</Box>
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## Directional Control
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From there, once you have the shape you want, bring out and install thrusters at the edges.
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<Box>
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<GuideEntityEmbed Entity="Thruster" Caption="" Rotation="0"/>
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<GuideEntityEmbed Entity="Thruster" Caption="" Rotation="90"/>
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<GuideEntityEmbed Entity="Thruster" Caption="" Rotation="180"/>
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<GuideEntityEmbed Entity="Thruster" Caption="" Rotation="270"/>
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</Box>
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It's a good idea to install four thrusters, one on each side of the platform, to ensure you can move in any direction.
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They must be pointing outward into space to function and will not fire if there's a tile in the way of the nozzle.
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You can rotate thrusters—even anchored ones—using either [color=yellow][bold][keybind="RotateObjectClockwise"][/bold][/color] or [color=yellow][bold][keybind="RotateObjectCounterclockwise"][/bold][/color] to rotate clockwise or counterclockwise.
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Thrusters can be disabled or enabled using [color=yellow][bold][keybind="Use"][/bold][/color] with an empty hand or [color=yellow][bold][keybind="ActivateItemInWorld"][/bold][/color].
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## Rotational Control
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Now that you have directional control, you'll need to install a gyroscope to control your rotation.
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<Box>
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<GuideEntityEmbed Entity="Gyroscope"/>
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</Box>
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The placement of the gyroscope is not as important as the thrusters, but it should be somewhere convenient for you to access and power.
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Note for large mass objects, you may need more than one gyroscope to rotate effectively.
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## Power
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Now that you have all the systems in place, you'll need to power them.
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For small shuttles, a J.R.P.A.C.M.A.N.-type portable generator is a good choice. It provides straight LV power, so you don't have to worry about transformers.
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Fuel for the generator is also commonly found in maintenance tunnels.
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<Box HorizontalAlignment="Stretch">
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<Box>
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<GuideEntityEmbed Entity="PortableGeneratorJrPacman" Caption="J.R.P.A.C.M.A.N."/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="WeldingFuelTankFull"/>
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</Box>
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</Box>
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Some stations, however, provide much better generators and compact solutions like the Shuttle APU or the static generator.
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These output HV and will have to be stepped down to MV and LV.
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Luckily, these stations also usually provide wallmount substation boards for this purpose.
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<Box HorizontalAlignment="Stretch">
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<Box>
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<GuideEntityEmbed Entity="GeneratorWallmountAPU"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="GeneratorBasic15kW"/>
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</Box>
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<Box>
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<GuideEntityEmbed Entity="SubstationWallBasic"/>
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</Box>
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</Box>
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## Piloting
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Finally, install the shuttle computer wherever it is convenient and ensure all your thrusters and gyroscopes are receiving power (remember to wire the MV and LV networks!).
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If they are, congratulations! You should have a functional shuttle!
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Making it livable and good-looking is left as an exercise to the reader.
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</Document>
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