Co-authored-by: and_a <and_a@DESKTOP-RJENGIR> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
32 lines
863 B
C#
32 lines
863 B
C#
using Robust.Shared.Map;
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namespace Content.Shared.Weapons.Ranged.Events;
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/// <summary>
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/// Raised on a gun when it would like to take the specified amount of ammo.
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/// </summary>
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public sealed class TakeAmmoEvent : EntityEventArgs
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{
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public readonly EntityUid? User;
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public readonly int Shots;
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public List<(EntityUid? Entity, IShootable Shootable)> Ammo;
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/// <summary>
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/// If no ammo returned what is the reason for it?
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/// </summary>
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public string? Reason;
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/// <summary>
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/// Coordinates to spawn the ammo at.
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/// </summary>
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public EntityCoordinates Coordinates;
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public TakeAmmoEvent(int shots, List<(EntityUid? Entity, IShootable Shootable)> ammo, EntityCoordinates coordinates, EntityUid? user)
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{
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Shots = shots;
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Ammo = ammo;
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Coordinates = coordinates;
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User = user;
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}
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}
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