39 lines
1.3 KiB
C#
39 lines
1.3 KiB
C#
using Content.Shared.Actions;
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namespace Content.Shared.PAI;
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/// <summary>
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/// pAIs, or Personal AIs, are essentially portable ghost role generators.
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/// In their current implementation, they create a ghost role anyone can access,
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/// and that a player can also "wipe" (reset/kick out player).
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/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
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/// with the player holding the pAI being able to choose one of the ghosts in the round.
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/// This seems too complicated for an initial implementation, though,
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/// and there's not always enough players and ghost roles to justify it.
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/// </summary>
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public abstract class SharedPAISystem : EntitySystem
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{
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<PAIComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
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}
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private void OnMapInit(Entity<PAIComponent> ent, ref MapInitEvent args)
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{
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_actions.AddAction(ent, ent.Comp.ShopActionId);
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}
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private void OnShutdown(Entity<PAIComponent> ent, ref ComponentShutdown args)
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{
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_actions.RemoveAction(ent.Owner, ent.Comp.ShopAction);
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}
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}
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public sealed partial class PAIShopActionEvent : InstantActionEvent
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{
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}
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