16 lines
508 B
C#
16 lines
508 B
C#
using Robust.Shared.Containers;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Implants.Components;
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/// <summary>
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/// Added to an entity via the <see cref="SharedImplanterSystem"/> on implant
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/// Used in instances where mob info needs to be passed to the implant such as MobState triggers
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class ImplantedComponent : Component
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{
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[ViewVariables(VVAccess.ReadOnly)]
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public Container ImplantContainer = default!;
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}
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