* Add smuggler stashes * Prevent anchor/collision test fail * Enabled = false * Oops, missed one * NYAH!1984 * Split/Rebalance loot pools and fix test fail * Errg, still with the canCollide thing * Removed notes, additional balance tweaking, removed some blank lines * Replace generator IDs * Adjust briefcase fill * Node moved * Use noSpawn * Goldschlonger * Adjusts fills for grid-inv * Replace removed items * Replace removed items part 2 * Add empty satchel to clothesmate contraband inventory * Merge master and switch spawning to roundstart event * Cleaned up and converted to entity spawn tables + Added funny clown satchel * Adds comp to prevent stacking bags * Inital cleanup * More changes * ff * Some fixes but yaml needs to be organized and a few bugs remain * Final fixes * Cleanup * good * One more * minor tweaks * Rename * Combine dupe fields * address review * review * make linter happy * names, contraband status * uplink * small bugfix --------- Co-authored-by: Jeff <velcroboy333@hotmail.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: ScarKy0 <scarky0@onet.eu>
83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using Content.Shared.Construction.Components;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Whitelist;
|
|
using Robust.Shared.Map.Components;
|
|
|
|
namespace Content.Shared.Construction.EntitySystems;
|
|
|
|
/// <summary>
|
|
/// Prevents anchoring an item in the same tile as an item matching the <see cref="EntityWhitelist"/>.
|
|
/// <seealso cref="BlockAnchorOnComponent"/>
|
|
/// </summary>
|
|
public sealed class BlockAnchorOnSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
|
[Dependency] private readonly SharedMapSystem _map = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
[Dependency] private readonly SharedTransformSystem _xform = default!;
|
|
|
|
/// <inheritdoc/>
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<BlockAnchorOnComponent, AnchorStateChangedEvent>(OnAnchorStateChanged);
|
|
SubscribeLocalEvent<BlockAnchorOnComponent, AnchorAttemptEvent>(OnAnchorAttempt);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the <see cref="AnchorStateChangedEvent"/>.
|
|
/// </summary>
|
|
private void OnAnchorStateChanged(Entity<BlockAnchorOnComponent> ent, ref AnchorStateChangedEvent args)
|
|
{
|
|
if (!args.Anchored)
|
|
return;
|
|
|
|
if (!HasOverlap((ent, ent.Comp, Transform(ent))))
|
|
return;
|
|
|
|
_popup.PopupPredicted(Loc.GetString("anchored-already-present"), ent, null);
|
|
_xform.Unanchor(ent, Transform(ent));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Handles the <see cref="AnchorAttemptEvent"/>.
|
|
/// </summary>
|
|
private void OnAnchorAttempt(Entity<BlockAnchorOnComponent> ent, ref AnchorAttemptEvent args)
|
|
{
|
|
if (args.Cancelled)
|
|
return;
|
|
|
|
if (!HasOverlap((ent, ent.Comp, Transform(ent))))
|
|
return;
|
|
|
|
_popup.PopupPredicted(Loc.GetString("anchored-already-present"), ent, args.User);
|
|
args.Cancel();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check if there is any anchored overlap with non whitelisted or blacklisted entities.
|
|
/// </summary>
|
|
/// <returns>True if there is, false if there isn't</returns>
|
|
private bool HasOverlap(Entity<BlockAnchorOnComponent, TransformComponent> ent)
|
|
{
|
|
if (ent.Comp2.GridUid is not { } grid || !TryComp<MapGridComponent>(grid, out var gridComp))
|
|
return false;
|
|
|
|
var indices = _map.TileIndicesFor(grid, gridComp, ent.Comp2.Coordinates);
|
|
var enumerator = _map.GetAnchoredEntitiesEnumerator(grid, gridComp, indices);
|
|
|
|
while (enumerator.MoveNext(out var otherEnt))
|
|
{
|
|
// Don't match yourself.
|
|
if (otherEnt == ent)
|
|
continue;
|
|
|
|
if (!_whitelist.CheckBoth(otherEnt, ent.Comp1.Blacklist, ent.Comp1.Whitelist))
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
}
|