* Remove StaminaResistance from places where it should not be * I lost a nukie round because of this bug * Who put the god damn changes on the god damn branch
278 lines
11 KiB
C#
278 lines
11 KiB
C#
using Content.Shared.Administration.Logs;
|
|
using Content.Shared.Body.Components;
|
|
using Content.Shared.Chemistry.EntitySystems;
|
|
using Content.Shared.Chemistry.Components;
|
|
using Content.Shared.Chemistry.Components.SolutionManager;
|
|
using Content.Shared.Chemistry.Hypospray.Events;
|
|
using Content.Shared.Database;
|
|
using Content.Shared.FixedPoint;
|
|
using Content.Shared.Forensics;
|
|
using Content.Shared.IdentityManagement;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Mobs.Components;
|
|
using Content.Shared.Popups;
|
|
using Content.Shared.Timing;
|
|
using Content.Shared.Verbs;
|
|
using Content.Shared.Weapons.Melee.Events;
|
|
using Robust.Shared.Audio.Systems;
|
|
|
|
namespace Content.Shared.Chemistry.EntitySystems;
|
|
|
|
public sealed class HypospraySystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
|
|
[Dependency] private readonly ReactiveSystem _reactiveSystem = default!;
|
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
|
[Dependency] private readonly SharedPopupSystem _popup = default!;
|
|
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainers = default!;
|
|
[Dependency] private readonly UseDelaySystem _useDelay = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
SubscribeLocalEvent<HyposprayComponent, AfterInteractEvent>(OnAfterInteract);
|
|
SubscribeLocalEvent<HyposprayComponent, MeleeHitEvent>(OnAttack);
|
|
SubscribeLocalEvent<HyposprayComponent, UseInHandEvent>(OnUseInHand);
|
|
SubscribeLocalEvent<HyposprayComponent, GetVerbsEvent<AlternativeVerb>>(AddToggleModeVerb);
|
|
}
|
|
|
|
#region Ref events
|
|
private void OnUseInHand(Entity<HyposprayComponent> entity, ref UseInHandEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return;
|
|
|
|
args.Handled = TryDoInject(entity, args.User, args.User);
|
|
}
|
|
|
|
private void OnAfterInteract(Entity<HyposprayComponent> entity, ref AfterInteractEvent args)
|
|
{
|
|
if (args.Handled || !args.CanReach || args.Target == null)
|
|
return;
|
|
|
|
args.Handled = TryUseHypospray(entity, args.Target.Value, args.User);
|
|
}
|
|
|
|
private void OnAttack(Entity<HyposprayComponent> entity, ref MeleeHitEvent args)
|
|
{
|
|
if (args.HitEntities is [])
|
|
return;
|
|
|
|
TryDoInject(entity, args.HitEntities[0], args.User);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Draw/Inject
|
|
private bool TryUseHypospray(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
|
|
{
|
|
// if target is ineligible but is a container, try to draw from the container if allowed
|
|
if (entity.Comp.CanContainerDraw
|
|
&& !EligibleEntity(target, entity)
|
|
&& _solutionContainers.TryGetDrawableSolution(target, out var drawableSolution, out _))
|
|
{
|
|
return TryDraw(entity, target, drawableSolution.Value, user);
|
|
}
|
|
|
|
return TryDoInject(entity, target, user);
|
|
}
|
|
|
|
public bool TryDoInject(Entity<HyposprayComponent> entity, EntityUid target, EntityUid user)
|
|
{
|
|
var (uid, component) = entity;
|
|
|
|
if (!EligibleEntity(target, component))
|
|
return false;
|
|
|
|
if (TryComp(uid, out UseDelayComponent? delayComp))
|
|
{
|
|
if (_useDelay.IsDelayed((uid, delayComp)))
|
|
return false;
|
|
}
|
|
|
|
string? msgFormat = null;
|
|
|
|
// Self event
|
|
var selfEvent = new SelfBeforeHyposprayInjectsEvent(user, entity.Owner, target);
|
|
RaiseLocalEvent(user, selfEvent);
|
|
|
|
if (selfEvent.Cancelled)
|
|
{
|
|
_popup.PopupClient(Loc.GetString(selfEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
|
|
return false;
|
|
}
|
|
|
|
target = selfEvent.TargetGettingInjected;
|
|
|
|
if (!EligibleEntity(target, component))
|
|
return false;
|
|
|
|
// Target event
|
|
var targetEvent = new TargetBeforeHyposprayInjectsEvent(user, entity.Owner, target);
|
|
RaiseLocalEvent(target, targetEvent);
|
|
|
|
if (targetEvent.Cancelled)
|
|
{
|
|
_popup.PopupClient(Loc.GetString(targetEvent.InjectMessageOverride ?? "hypospray-cant-inject", ("owner", Identity.Entity(target, EntityManager))), target, user);
|
|
return false;
|
|
}
|
|
|
|
target = targetEvent.TargetGettingInjected;
|
|
|
|
if (!EligibleEntity(target, component))
|
|
return false;
|
|
|
|
// The target event gets priority for the overriden message.
|
|
if (targetEvent.InjectMessageOverride != null)
|
|
msgFormat = targetEvent.InjectMessageOverride;
|
|
else if (selfEvent.InjectMessageOverride != null)
|
|
msgFormat = selfEvent.InjectMessageOverride;
|
|
else if (target == user)
|
|
msgFormat = "hypospray-component-inject-self-message";
|
|
|
|
if (!_solutionContainers.TryGetSolution(uid, component.SolutionName, out var hypoSpraySoln, out var hypoSpraySolution) || hypoSpraySolution.Volume == 0)
|
|
{
|
|
_popup.PopupClient(Loc.GetString("hypospray-component-empty-message"), target, user);
|
|
return true;
|
|
}
|
|
|
|
if (!_solutionContainers.TryGetInjectableSolution(target, out var targetSoln, out var targetSolution))
|
|
{
|
|
_popup.PopupClient(Loc.GetString("hypospray-cant-inject", ("target", Identity.Entity(target, EntityManager))), target, user);
|
|
return false;
|
|
}
|
|
|
|
_popup.PopupClient(Loc.GetString(msgFormat ?? "hypospray-component-inject-other-message", ("other", Identity.Entity(target, EntityManager))), target, user);
|
|
|
|
if (target != user)
|
|
{
|
|
_popup.PopupEntity(Loc.GetString("hypospray-component-feel-prick-message"), target, target);
|
|
// TODO: This should just be using melee attacks...
|
|
// meleeSys.SendLunge(angle, user);
|
|
}
|
|
|
|
_audio.PlayPredicted(component.InjectSound, target, user);
|
|
|
|
// Medipens and such use this system and don't have a delay, requiring extra checks
|
|
// BeginDelay function returns if item is already on delay
|
|
if (delayComp != null)
|
|
_useDelay.TryResetDelay((uid, delayComp));
|
|
|
|
// Get transfer amount. May be smaller than component.TransferAmount if not enough room
|
|
var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume);
|
|
|
|
if (realTransferAmount <= 0)
|
|
{
|
|
_popup.PopupClient(Loc.GetString("hypospray-component-transfer-already-full-message", ("owner", target)), target, user);
|
|
return true;
|
|
}
|
|
|
|
// Move units from attackSolution to targetSolution
|
|
var removedSolution = _solutionContainers.SplitSolution(hypoSpraySoln.Value, realTransferAmount);
|
|
|
|
if (!targetSolution.CanAddSolution(removedSolution))
|
|
return true;
|
|
_reactiveSystem.DoEntityReaction(target, removedSolution, ReactionMethod.Injection);
|
|
_solutionContainers.TryAddSolution(targetSoln.Value, removedSolution);
|
|
|
|
var ev = new TransferDnaEvent { Donor = target, Recipient = uid };
|
|
RaiseLocalEvent(target, ref ev);
|
|
|
|
// same LogType as syringes...
|
|
_adminLogger.Add(LogType.ForceFeed, $"{ToPrettyString(user):user} injected {ToPrettyString(target):target} with a solution {SharedSolutionContainerSystem.ToPrettyString(removedSolution):removedSolution} using a {ToPrettyString(uid):using}");
|
|
|
|
return true;
|
|
}
|
|
|
|
private bool TryDraw(Entity<HyposprayComponent> entity, EntityUid target, Entity<SolutionComponent> targetSolution, EntityUid user)
|
|
{
|
|
if (!_solutionContainers.TryGetSolution(entity.Owner, entity.Comp.SolutionName, out var soln,
|
|
out var solution) || solution.AvailableVolume == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
|
|
var realTransferAmount = FixedPoint2.Min(entity.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
|
|
solution.AvailableVolume);
|
|
|
|
if (realTransferAmount <= 0)
|
|
{
|
|
_popup.PopupClient(
|
|
Loc.GetString("injector-component-target-is-empty-message",
|
|
("target", Identity.Entity(target, EntityManager))),
|
|
entity.Owner, user);
|
|
return false;
|
|
}
|
|
|
|
var removedSolution = _solutionContainers.Draw(target, targetSolution, realTransferAmount);
|
|
|
|
if (!_solutionContainers.TryAddSolution(soln.Value, removedSolution))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
_popup.PopupClient(Loc.GetString("injector-component-draw-success-message",
|
|
("amount", removedSolution.Volume),
|
|
("target", Identity.Entity(target, EntityManager))), entity.Owner, user);
|
|
return true;
|
|
}
|
|
|
|
private bool EligibleEntity(EntityUid entity, HyposprayComponent component)
|
|
{
|
|
// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
|
|
// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
|
|
// But this is 14, we dont do what SS13 does just because SS13 does it.
|
|
return component.OnlyAffectsMobs
|
|
? HasComp<SolutionContainerManagerComponent>(entity) &&
|
|
HasComp<MobStateComponent>(entity)
|
|
: HasComp<SolutionContainerManagerComponent>(entity);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Verbs
|
|
|
|
// <summary>
|
|
// Uses the OnlyMobs field as a check to implement the ability
|
|
// to draw from jugs and containers with the hypospray
|
|
// Toggleable to allow people to inject containers if they prefer it over drawing
|
|
// </summary>
|
|
private void AddToggleModeVerb(Entity<HyposprayComponent> entity, ref GetVerbsEvent<AlternativeVerb> args)
|
|
{
|
|
if (!args.CanAccess || !args.CanInteract || args.Hands == null || entity.Comp.InjectOnly)
|
|
return;
|
|
|
|
var user = args.User;
|
|
var verb = new AlternativeVerb
|
|
{
|
|
Text = Loc.GetString("hypospray-verb-mode-label"),
|
|
Act = () =>
|
|
{
|
|
ToggleMode(entity, user);
|
|
}
|
|
};
|
|
args.Verbs.Add(verb);
|
|
}
|
|
|
|
private void ToggleMode(Entity<HyposprayComponent> entity, EntityUid user)
|
|
{
|
|
SetMode(entity, !entity.Comp.OnlyAffectsMobs);
|
|
var msg = (entity.Comp.OnlyAffectsMobs && entity.Comp.CanContainerDraw) ? "hypospray-verb-mode-inject-mobs-only" : "hypospray-verb-mode-inject-all";
|
|
_popup.PopupClient(Loc.GetString(msg), entity, user);
|
|
}
|
|
|
|
public void SetMode(Entity<HyposprayComponent> entity, bool onlyAffectsMobs)
|
|
{
|
|
if (entity.Comp.OnlyAffectsMobs == onlyAffectsMobs)
|
|
return;
|
|
|
|
entity.Comp.OnlyAffectsMobs = onlyAffectsMobs;
|
|
Dirty(entity);
|
|
}
|
|
|
|
#endregion
|
|
}
|