Files
tbd-station-14/Content.Server/StationEvents/Events/StationEventSystem.cs

119 lines
4.7 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Rules;
using Content.Server.Station.Systems;
using Content.Server.StationEvents.Components;
using Content.Shared.Database;
using Content.Shared.GameTicking.Components;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Server.StationEvents.Events;
/// <summary>
/// An abstract entity system inherited by all station events for their behavior.
/// </summary>
public abstract class StationEventSystem<T> : GameRuleSystem<T> where T : IComponent
{
[Dependency] protected readonly IAdminLogManager AdminLogManager = default!;
[Dependency] protected readonly IPrototypeManager PrototypeManager = default!;
[Dependency] protected readonly ChatSystem ChatSystem = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly StationSystem StationSystem = default!;
protected ISawmill Sawmill = default!;
public override void Initialize()
{
base.Initialize();
Sawmill = Logger.GetSawmill("stationevents");
}
/// <inheritdoc/>
protected override void Added(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleAddedEvent args)
{
base.Added(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventAnnounced, $"Event added / announced: {ToPrettyString(uid)}");
// we don't want to send to players who aren't in game (i.e. in the lobby)
Filter allPlayersInGame = Filter.Empty().AddWhere(GameTicker.UserHasJoinedGame);
if (stationEvent.StartAnnouncement != null)
ChatSystem.DispatchFilteredAnnouncement(allPlayersInGame, Loc.GetString(stationEvent.StartAnnouncement), playSound: false, colorOverride: stationEvent.StartAnnouncementColor);
Audio.PlayGlobal(stationEvent.StartAudio, allPlayersInGame, true);
}
/// <inheritdoc/>
protected override void Started(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventStarted, LogImpact.High, $"Event started: {ToPrettyString(uid)}");
if (stationEvent.Duration != null)
{
var duration = stationEvent.MaxDuration == null
? stationEvent.Duration
: TimeSpan.FromSeconds(RobustRandom.NextDouble(stationEvent.Duration.Value.TotalSeconds,
stationEvent.MaxDuration.Value.TotalSeconds));
stationEvent.EndTime = Timing.CurTime + duration;
}
}
/// <inheritdoc/>
protected override void Ended(EntityUid uid, T component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
if (!TryComp<StationEventComponent>(uid, out var stationEvent))
return;
AdminLogManager.Add(LogType.EventStopped, $"Event ended: {ToPrettyString(uid)}");
// we don't want to send to players who aren't in game (i.e. in the lobby)
Filter allPlayersInGame = Filter.Empty().AddWhere(GameTicker.UserHasJoinedGame);
if (stationEvent.EndAnnouncement != null)
ChatSystem.DispatchFilteredAnnouncement(allPlayersInGame, Loc.GetString(stationEvent.EndAnnouncement), playSound: false, colorOverride: stationEvent.EndAnnouncementColor);
Audio.PlayGlobal(stationEvent.EndAudio, allPlayersInGame, true);
}
/// <summary>
/// Called every tick when this event is running.
/// Events are responsible for their own lifetime, so this handles starting and ending after time.
/// </summary>
/// <inheritdoc/>
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<StationEventComponent, GameRuleComponent>();
while (query.MoveNext(out var uid, out var stationEvent, out var ruleData))
{
if (!GameTicker.IsGameRuleAdded(uid, ruleData))
continue;
if (!GameTicker.IsGameRuleActive(uid, ruleData) && !HasComp<DelayedStartRuleComponent>(uid))
{
GameTicker.StartGameRule(uid, ruleData);
}
else if (stationEvent.EndTime != null && Timing.CurTime >= stationEvent.EndTime && GameTicker.IsGameRuleActive(uid, ruleData))
{
GameTicker.EndGameRule(uid, ruleData);
}
}
}
}