* move MinMax to shared * cleanup MinMax * move other ticking components to shared just because * remove unused prototype file * update everything to use shared components * test * test 2 * test 3 --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
21 lines
767 B
C#
21 lines
767 B
C#
using Content.Server.GameTicking.Rules.Components;
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using Content.Server.StationEvents.Components;
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using Content.Shared.GameTicking.Components;
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namespace Content.Server.StationEvents.Events;
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public sealed class KudzuGrowthRule : StationEventSystem<KudzuGrowthRuleComponent>
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{
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protected override void Started(EntityUid uid, KudzuGrowthRuleComponent component, GameRuleComponent gameRule, GameRuleStartedEvent args)
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{
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base.Started(uid, component, gameRule, args);
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// Pick a place to plant the kudzu.
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if (!TryFindRandomTile(out var targetTile, out _, out var targetGrid, out var targetCoords))
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return;
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Spawn("Kudzu", targetCoords);
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Sawmill.Info($"Spawning a Kudzu at {targetTile} on {targetGrid}");
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}
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}
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