Files
tbd-station-14/Content.Server/Radiation/Systems/RadiationSystem.cs
TemporalOroboros 10dee14893 Fix radiation system warnings (#37892)
* Use SharedMapSystem for GetTileIndices

* Fix formatting errors in Server

* Fix formatting errors in Client
2025-05-28 11:34:58 +02:00

81 lines
2.5 KiB
C#

using Content.Server.Radiation.Components;
using Content.Shared.Radiation.Components;
using Content.Shared.Radiation.Events;
using Content.Shared.Stacks;
using Robust.Shared.Configuration;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Radiation.Systems;
public sealed partial class RadiationSystem : EntitySystem
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly SharedStackSystem _stack = default!;
[Dependency] private readonly SharedMapSystem _maps = default!;
private EntityQuery<RadiationBlockingContainerComponent> _blockerQuery;
private EntityQuery<RadiationGridResistanceComponent> _resistanceQuery;
private EntityQuery<MapGridComponent> _gridQuery;
private EntityQuery<StackComponent> _stackQuery;
private float _accumulator;
private List<SourceData> _sources = new();
public override void Initialize()
{
base.Initialize();
SubscribeCvars();
InitRadBlocking();
_blockerQuery = GetEntityQuery<RadiationBlockingContainerComponent>();
_resistanceQuery = GetEntityQuery<RadiationGridResistanceComponent>();
_gridQuery = GetEntityQuery<MapGridComponent>();
_stackQuery = GetEntityQuery<StackComponent>();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
_accumulator += frameTime;
if (_accumulator < GridcastUpdateRate)
return;
UpdateGridcast();
UpdateResistanceDebugOverlay();
_accumulator = 0f;
}
public void IrradiateEntity(EntityUid uid, float radsPerSecond, float time)
{
var msg = new OnIrradiatedEvent(time, radsPerSecond, uid);
RaiseLocalEvent(uid, msg);
}
public void SetSourceEnabled(Entity<RadiationSourceComponent?> entity, bool val)
{
if (!Resolve(entity, ref entity.Comp, false))
return;
entity.Comp.Enabled = val;
}
/// <summary>
/// Marks entity to receive/ignore radiation rays.
/// </summary>
public void SetCanReceive(EntityUid uid, bool canReceive)
{
if (canReceive)
{
EnsureComp<RadiationReceiverComponent>(uid);
}
else
{
RemComp<RadiationReceiverComponent>(uid);
}
}
}