* implement singulo attraction * add attractor syndie item * cleanup * fix name/desc * actually fix name * singulo toolbox no longer whitelisted * add custom sprite, overhaul prototype * address review * beacon real * webedit 1 * webedit 2 * webedit 3 * permalink to copyright --------- Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
77 lines
2.3 KiB
C#
77 lines
2.3 KiB
C#
using System.Numerics;
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using Content.Server.Physics.Controllers;
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namespace Content.Server.Physics.Components;
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/// <summary>
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/// A component which makes its entity move around at random.
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/// </summary>
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[RegisterComponent]
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public sealed partial class RandomWalkComponent : Component
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{
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/// <summary>
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/// The minimum speed at which this entity will move.
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/// </summary>
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[DataField("minSpeed")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinSpeed = 7.5f;
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/// <summary>
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/// The maximum speed at which this entity will move.
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/// </summary>
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[DataField("maxSpeed")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxSpeed = 10f;
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/// <summary>
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/// The amount of speed carried over when the speed updates.
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/// </summary>
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[DataField("accumulatorRatio")]
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[ViewVariables(VVAccess.ReadWrite)]
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public float AccumulatorRatio = 0.0f;
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/// <summary>
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/// The vector by which the random walk direction is biased.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public Vector2 BiasVector = new Vector2(0f, 0f);
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/// <summary>
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/// Whether to set BiasVector to (0, 0) every random walk update.
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/// </summary>
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[DataField, ViewVariables(VVAccess.ReadWrite)]
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public bool ResetBiasOnWalk = true;
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/// <summary>
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/// Whether this random walker should take a step immediately when it starts up.
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/// </summary>
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[DataField("stepOnStartup")]
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[ViewVariables(VVAccess.ReadOnly)]
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public bool StepOnStartup = false;
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#region Update Timing
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/// <summary>
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/// The minimum amount of time between speed updates.
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/// </summary>
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[DataField("minStepCooldown")]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MinStepCooldown { get; internal set; } = TimeSpan.FromSeconds(2.0);
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/// <summary>
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/// The maximum amount of time between speed updates.
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/// </summary>
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[DataField("maxStepCooldown")]
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[ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan MaxStepCooldown { get; internal set; } = TimeSpan.FromSeconds(5.0);
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/// <summary>
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/// The next time this should update its speed.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[Access(typeof(RandomWalkController))]
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public TimeSpan NextStepTime { get; internal set; } = default!;
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#endregion Update Timing
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}
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